Starting Out with Programming Logic and Design (4th Edition)

0133985075

Starting Out with Programming Logic and Design (4th Edition)

By 作者: Tony Gaddis
ISBN-10 书号: 0133985075
ISBN-13 书号: 9780133985078
Edition 版本: 4
Release Finelybook 出版日期: 2015-02-26
pages 页数: 656

$127.4

For introductory courses in Computer Programming.
The Fundamentals of Programming
When it comes to programming, understanding the founding concepts can greatly improve student engagement and future success. In its Fourth Edition, Starting Out with Programming Logic and Design is a language-independent introductory programming book, ideal for a precursor programming course or the first unit of an introductory programming course. The text covers fundamental topics such as data types, variables, input, output, control structures, modules, functions, arrays, files, object-oriented concepts, GUI development, and event-driven programming.
Designed for beginners, the text is clear and approachable, making the complex concepts accessible to every student. In this edition, Gaddis uses updated, contemporary examples to familiarize students with models and logical thought processes used in programming without further complicating them with language syntax. By using easy-to-understand pseudocode, flowcharts, and other tools, Gaddis illustrates how to design the logic of programs. Then, confident in their high-level understanding of computer programming, students are able to handle programming languages and syntax with greater ease and aptitude.
Contents
Chapter 1 Introduction to Computers and Programming
Chapter 2 Input, Processing, and Output
Chapter 3 Modules
Chapter 4 Decision Structures and Boolean Logic
Chapter 5 Repetition Structures
Chapter 6 Functions
Chapter 7 Input Validation
Chapter 8 Arrays
Chapter 9 Sorting and Searching Arrays
Chapter 10 Files
Chapter 11 Menu-Driven Programs
Chapter 12 Text Processing
Chapter 13 Recursion
Chapter 14 Object-Oriented Programming
Chapter 15 GUI Applications and Event-Driven Programming
Appendix A ASCII/Unicode Characters
Appendix B Flowchart Symbols
Appendix C Pseudocode Reference
Appendix D Converting Decimal Numbers to Binary
Appendix E Answers to Checkpoint Questions

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Starting Out with Programming Logic and Design, 4th Edition

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