Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser


Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser
by: Andre Alves Garzia
Print Length 页数: 344 pages
ISBN-10: 1484260589
ISBN-13: 9781484260586
Publisher finelybook 出版社: Apress; 1st ed. Edition (26 Sept. 2020)
Language 语言: English


Book Description
By finelybook

Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library,you’ll go through all the steps to build a small,fun,playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies,adding treasures,and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.
Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way,you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.
After reading this book,you’ll be ready to create your own roguelikes,to dive deep into procedural generation,and also to bring some of the techniques shown here into other genres and game projects.
What You Will Learn
Make use of procedural generation for dungeons,mazes,monsters,and treasure
Pick up skills to use Phaser to build games
Implement turn-based mechanics
Use tile-based graphics

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