Elevating Game Experiences with Unreal Engine 5: Bring your game ideas to life using the new Unreal Engine 5 and C++, 2nd Edition


Elevating Game Experiences with Unreal Engine 5: Bring your game ideas to life using the new Unreal Engine 5 and C++, 2nd Edition
September 23, 2022
by Goncalo Marques,Devin Sherry,David Pereira,Hammad Fozi(Author)
Publisher Finelybook 出版社: ‎Packt Publishing; 2nd edition (September 23, 2022)
Language 语言: ‎English
pages 页数: ‎760 pages
ISBN-10 书号: ‎1803239867
ISBN-13 书号: ‎9781803239866


Book Description
Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry

Key Features
Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++
Learn techniques to prototype and develop your own ideas with key images printed in color
Reinforce your skills with project-based learning by building a series of games from scratch

Book Description
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.
By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.

What you will learn
Create a fully functional third-person character and enemies
Implement navigation with keyboard, mouse, and gamepad
Program logic and game mechanics with collision and particle effects
Explore AI for games with Blackboards and behavior trees
Build character animations with animation blueprints and montages
Polish your game with stunning visual and sound effects
Explore the fundamentals of game UI using a heads-up display
Discover how to implement multiplayer in your games

Who this book is for
This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.

Table of contents
Introduction to Unreal Engine
Working with Unreal Engine
Character Class Components and Blueprint Setup
Getting Started with Player Input
Query with Line Traces
Setting Up Collision Objects
Working with UE5 Utilities
Creating User Interfaces with UMG
Adding Audio-Visual Elements
Creating the SuperSideScroller Game
Working with Blend Space 1D, Key Bindings, and State Machines
Animation Blending and Montages
Creating and Adding the Enemy Artificial Intelligence
Spawning the Player Projectile
Exploring Collectibles. Power-Ups, and Pickups
Getting Started with Multiplayer Basics
Using Remote Procedure Calls
Using Gameplay Framework Classes in Multiplayer

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