Creating Games with Unreal Engine,Substance Painter,& Maya: Models,Textures,Animation,& Blueprint


Creating Games with Unreal Engine,Substance Painter,& Maya: Models,Textures,Animation,& Blueprint
by: Kassandra Arevalo ,Matthew Tovar ,Jingtian Li
Publisher finelybook 出版社:‏ CRC Press; 1st edition (January 12,2021)
Language 语言: English
Print Length 页数: 826 pages
ISBN-10: 0367512637
ISBN-13: 9780367512637

Book Description


This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya,Substance Painter,and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling,UV layout,and custom texture painting. Then,the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally,readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
Written by: industry professionals with real-world experience in building assets and games.
Build a complete game from start to finish.
Learn what the pros use: construct all assets using the tools used at industries across the world.
All software used are free to students.
When complete,students will have a playable version of an FPS game.
Creating Games with Unreal Engine,Substance Painter,& Maya 9780367512637.pdf:
https://finelybook.com/fs/15081096-480096408-1f1762

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