Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint
By 作者:Kassandra Arevalo (Author), Matthew Tovar (Author), Jingtian Li (Author)
Publisher Finelybook 出版社 : CRC Press; 1st edition (January 12, 2021)
Language : English
pages 页数: 826 pages
ISBN-10 : 0367512637
ISBN-13 : 9780367512637
The Book Description robot was collected from Amazon and arranged by Finelybook
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
Written By 作者:industry professionals with real-world experience in building assets and games.
Build a complete game from start to finish.
Learn what the pros use: construct all assets using the tools used at industries across the world.
All software used are free to students.
When complete, students will have a playable version of an FPS game.
Creating Games with Unreal Engine, Substance Painter, & Maya 9780367512637.pdf: