Unreal Engine: Game Development from A to Z

Unreal Engine: Game Development from A to Z by [Lee,Joanna,Doran,John P.,Misra,Nitish]
Unreal Engine: Game Development from A to Z
by Joanna Lee,John P. Doran,Nitish Misra
Product details
File Size: 177916 KB
Publisher Finelybook 出版社: Packt Publishing; 1 edition (31 Aug. 2016)
Sold by 作者: Amazon Media EU S.à r.l.
Language 语言: English
ASIN: B01LD8K5DO
Develop fantastic games and solve common development problems with Unreal Engine 4
About This Book
Investigate the big world of Unreal Engine,computer graphics rendering and Material editor to implement in your games
Construct a top-notch game by using the assets offered by Unreal Engine,thereby reducing the time to download,create assets on your own.
Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games
Learn to use Unreal 4 by making a first person puzzle game,Blockmania,for Android.


Who this book is for
This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended.

What you will learn
Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level
Get clued up about working with Slate,Unreal's UI solution through the UMG Editor
Put together your own content and materials to build cutscenes and learn how to light scenes effectively
Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes
Explore the ways to package your game for Android Devices and porting it to the Google Playstore
Know inside out about creating materials,and applying them to assets for better performance
Understand the differences between BSP and static meshes to make objects interactive
In Detail
Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms.
The first module,Learning Unreal Engine Game Development,starts with small,simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then,you'll learn how to add details such as actors,animation,effects,and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module,you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts,it's time that you dive into the field of game development.
In this second module,Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine,which you can work through as you build your own unique project. Every recipe provides step-by-step instructions,with explanations of how these features work,and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game,followed by recipes to help you create environments,place meshes,and implement your characters. By the end of this module,you will see how to create a health bar and main menu,and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked.
This is what you'll be learning in our third module,Learning Unreal Engine Android Game Development,Once you get the hang of things,you will start developing our game,wherein you will graduate from movement and character control to AI and spawning. Once you've created your application,you will learn how to port and publish your game to the Google Play Store.
With this course,you will be inspired to come up with your own great ideas for your future game development projects.
Style and approach
A practical collection of bestselling Packt titles,this Learning Path aims to help you skill up with Unreal Engine by curating some of our best titles into an essential,sequential collection.
用虚幻引擎4开发梦幻般的游戏并解决常见的开发问题
关于这本书
调查虚幻引擎,计算机图形渲染和材料编辑器在游戏中实现的大世界
通过使用虚幻引擎提供的资产构建一流的游戏,从而减少下载时间,自己创建资产。
了解何时以及为什么使用虚幻引擎4的不同功能和功能来创建自己的游戏
学习使用虚幻4,通过制作Android的第一人称益智游戏“Blockmania”。
这本书是谁
对于那些对游戏开发和一些开发经验很有兴趣的人来说,这条路是非常理想的。建议对C ++进行中间的理解。
你会学到什么
探索虚幻引擎4编辑器控件,并了解如何使用编辑器在游戏级别创建一个房间
通过UMG编辑器了解与Slate,Unreal的UI解决方案的关系
将您自己的内容和材料放在一起构建过场动画,并学习如何有效地照亮场景
获取关于如何使用地形创建环境的户外区域以及内部工作流程以及使用画笔的技巧和技巧
探索如何打包Android设备的游戏并将其移植到Google Playstore
了解创建材料,并将其应用于资产以获得更好的性能
了解BSP和静态网格之间的差异,使对象交互
详细
虚幻引擎技术为数以千计的游戏提供动力。该学习路径将帮助您创建分布在多个平台上的极好的2D和3D游戏。
学习虚幻引擎游戏开发的第一个模块,从小而简单的游戏创意和可播放项目开始。它将以个人游戏级别为背景显示基础知识。然后,您将学习如何添加诸如演员,动画,效果等细节到游戏中。该模块旨在为您提供使用虚幻引擎4设计和构建自己的游戏的信心和技能。在本模块的最后,您将能够实践您自己的内容。熟悉虚幻引擎的核心概念后现在是您深入游戏开发领域的时候了。
在第二个模块中,虚幻引擎游戏开发手册我们向您展示如何使用虚幻引擎解决开发问题,您可以在构建自己独特的项目时进行工作。每个食谱都提供分步说明,以及这些功能如何工作的解释,以及替代方法和研究材料,以便您可以学习更多。您将首先建立游戏级别,然后使用配方来帮助您创建环境,放置网格并实现您的角色。在本单元结束之后,您将看到如何创建健康状况栏和主菜单,然后让游戏准备好进行部署和发布。最后一步是创建自己的游戏,让移动用户挂钩。
这将是您将在第三个模块中学习,学习虚幻引擎Android游戏开发。一旦你得到了一切的事情,你将开始开发我们的游戏,其中你将从运动和角色控制毕业到AI和产卵。创建应用程序后,您将了解如何将游戏移植到Google Play商店。
有了这个课程,您将受到启发,为您未来的游戏开发项目提出自己的好主意。
风格和方法
这个学习路径旨在通过将一些我们最好的标题组织成一个基本的,顺序的集合来帮助您了解虚幻引擎的技能。

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