Real-Time 3D Graphics with WebGL 2 – Second Edition 版本: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)
Author: Farhad Ghayour , Diego Cantor
Publisher finelybook 出版社: Packt Publishing
Edition 版本: 2nd edition
Publication Date 出版日期: 2018-10-31
Language 语言: English
Print Length 页数: 500 pages
ISBN-10: 1788629698
ISBN-13: 9781788629690
Book Description
A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more
Key Features
- Create visually stunning, high-performance 3D applications for the web with WebGL 2
- A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more
- Unlock a variety of new and advanced features offered in WebGL 2
Book Description
As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.
Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.
This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will “level up” your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
What you will learn
- Understand the rendering pipeline provided in WebGL
- Build and render 3D objects with WebGL
- Develop lights using shaders, 3D math, and the physics of light reflection
- Create a camera and use it to navigate a 3D scene
- Use texturing, lighting, and shading techniques to render realistic 3D scenes
- Implement object selection and interaction in a 3D scene
- Cover advanced techniques for creating immersive and compelling scenes
- Learn new and advanced features offered in WebGL 2
Who this book is for
This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.
About the Author
Currently, he is focused on technology solutions at the intersection of computer graphics, vision, and machine learning. Previously, he was a core contributor to a leading open-source WebGL engine, lead engineer at various start-ups around the world, a philosophy teacher, a serial entrepreneur, and an investment banker.
He is passionate about all things philosophy, math, code, and design. When he is not working, you can either find him racing cars or trying out new Chinese hotpot restaurants–most likely, hotpot.
下载地址
相关推荐
Higher Structures and Operadic Calculus
Algorithmic Training, Future Markets, and Big Data for Finance Digitalization
The Embedded Linux Security Handbook: Fortify your embedded Linux systems from design to deployment
Optimization, Machine Learning, and Fuzzy Logic: Theory, Algorithms, and Applications
Practical Generative AI with ChatGPT: Unleash your prompt engineering potential with OpenAI technologies for productivity and creativity 2nd Edition
Beginning Solidity: Learn to Program Smart Contracts with Solidity
评论 2
觉得文章有用就打赏一下
您的打赏,我们将继续给力更多优质内容
支付宝扫一扫

微信扫一扫

这个链接失效了, 能更新一下吗
已更新