Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0),2nd Edition

Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0),2nd Edition
Authors: Farhad Ghayour – Diego Cantor
ISBN-10: 1788629698
ISBN-13: 9781788629690
Released: 2018-10-31
Print Length 页数: 500 pages

Book Description


As highly interactive applications have become an increasingly important part of the user experience,WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.
Packed with 80+ examples,this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.
This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter,followed by a detailed description of each topic. The book offers example-rich,up-to-date introductions to a wide range of essential 3D computer graphics topics,including rendering,colors,textures,transformations,framebuffers,lights,surfaces,blending,geometry construction,advanced techniques,and more. With each chapter,you will “level up” your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
Contents
1: GETTING STARTED
2: RENDERING
3: LIGHTS
4: CAMERAS
5: ANIMATIONS
6: COLORS,DEPTH TESTING,AND ALPHA BLENDING
7: TEXTURES
8: PICKING
9: PUTTING IT ALL TOGETHER
10: ADVANCED TECHNIQUES
11: WEBGL 2 HIGHLIGHTS
12: JOURNEY AHEAD
What You Will Learn
Understand the rendering pipeline provided in WebGL
Build and render 3D objects with WebGL
Develop lights using shaders,3D math,and the physics of light reflection
Create a camera and use it to navigate a 3D scene
Use texturing,lighting,and shading techniques to render realistic 3D scenes
Implement object selection and interaction in a 3D scene
Cover advanced techniques for creating immersive and compelling scenes
Learn new and advanced features offered in WebGL 2
Authors
Farhad Ghayour
Farhad Ghayour is a technology consultant based out of San Francisco,CA,where he helps transform Fortune 500 companies worldwide. Currently,he is focused on solutions at the intersection of computer graphics,vision and machine learning. Previously,he was a core contributor to the Famous open source 3D WebGL rendering engine,lead software engineer at various innovative startups around the world,philosophy teacher,and investment banker. He is passionate about all things philosophy,math,code and design — and every so often you can find him in the high horsepower car racing scene.
Diego Cantor
Diego Cantor is a software engineer with experience in government,education,finance,enterprise resource planning (ERP) and data warehouse (DWH) projects. He has also been appointed as instructor at the Faculty of Engineering at the Universidad de los Andes (Colombia) in the department of Systems Engineering. He did an internship at the CREATIS lab in Lyon,France. During that internship he implemented a component model based on the OSGi standards for medical imaging applications. After that,he did an internship at the Australian e-Health Research Centre in Brisbane,Australia,working on imaging analysis techniques and applying them to the study of Alzheimer’s disease. During his graduate studies,Diego worked on the processing of medical images (MRI) in 3D. This work led him to work with VTK and ITK and later on to research on technologies to improve state of the art medical imaging visualization and medical simulation systems. Currently he is a PhD student at the University of Western Ontario in Canada. There,he works on computational methods to correlate MRI to digital histology imaging. Diego speaks English,Spanish,and French.

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