Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0),2nd Edition

Real-Time 3D Graphics with WebGL 2 - Second Edition 版本:‏ Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

Real-Time 3D Graphics with WebGL 2 – Second Edition 版本:‏ Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

Author: Farhad Ghayour , Diego Cantor

Publisher finelybook 出版社:‏ ‎ Packt Publishing

Edition 版本:‏ 2nd edition

Publication Date 出版日期:‏ 2018-10-31

Language 语言: English

Print Length 页数: 500 pages

ISBN-10: 1788629698

ISBN-13: 9781788629690

Book Description

A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more


Key Features

  • Create visually stunning, high-performance 3D applications for the web with WebGL 2
  • A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more
  • Unlock a variety of new and advanced features offered in WebGL 2


Book Description

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.


Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.


This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will “level up” your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.


What you will learn

  • Understand the rendering pipeline provided in WebGL
  • Build and render 3D objects with WebGL
  • Develop lights using shaders, 3D math, and the physics of light reflection
  • Create a camera and use it to navigate a 3D scene
  • Use texturing, lighting, and shading techniques to render realistic 3D scenes
  • Implement object selection and interaction in a 3D scene
  • Cover advanced techniques for creating immersive and compelling scenes
  • Learn new and advanced features offered in WebGL 2


Who this book is for

This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.

About the Author

Farhad Ghayour is a technology consultant based out of San Francisco, California, where he helps transform Fortune 500 companies worldwide.

Currently, he is focused on technology solutions at the intersection of computer graphics, vision, and machine learning. Previously, he was a core contributor to a leading open-source WebGL engine, lead engineer at various start-ups around the world, a philosophy teacher, a serial entrepreneur, and an investment banker.

He is passionate about all things philosophy, math, code, and design. When he is not working, you can either find him racing cars or trying out new Chinese hotpot restaurants–most likely, hotpot. 

Amazon Page

下载地址

PDF, EPUB, ZIP | 237 MB | 2019-01-01

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未经允许不得转载:finelybook » Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0),2nd Edition

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  1. #1

    这个链接失效了, 能更新一下吗

    arnold06172周前 (04-09)回复
    • 已更新

      admin2周前 (04-10)回复

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