Practical Game Design: Learn the art of game design through applicable skills and cutting-edge insights
By 作者: Adam Kramarzewski – Ennio De Nucci
ISBN-10 书号: 1787121798
ISBN-13 书号: 9781787121799
Release Finelybook 出版日期: 2018-04-19
pages 页数: 476

$44.99

Book Description to Finelybook sorting

If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms.
Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.
As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.
Contents
1: INTRODUCING THE GAME PRODUCTION PROCESS
2: GAME CONCEPT
3: SCOPING A GAME PROJECT
4: DESIGN DOCUMENTATION
5: ADAPTATION OF MECHANICS
6: INVENTION OF MECHANICS
7: PROTOTYPING
8: GAMES AND STORIES
9: LEVEL DESIGN
10: CHARACTERS
11: USER INTERFACE AND USER EXPERIENCE
12: ACCESSIBILITY
13: BALANCING
14: THE FINAL 10%
15: GAMES AS A SERVICE
What You Will Learn
Define the scope and structure of a game project
Conceptualize a game idea and present it to others
Design gameplay systems and communicate them clearly and thoroughly
Build and validate engaging game mechanics
Design successful business models and prepare your games for live operations
Master the principles behind level design, worldbuilding and storytelling
Improve the quality of a game by Playtesting and polishing it
Authors
Adam Kramarzewski
Adam Kramarzewski is a game designer who, at the age of 19, dived straight into the pre-smartphone mobile games industry of 2007. He has gathered over a decade of experience with the likes of Gameloft, Square Enix, and Space Ape Games, and has worked on over 30 game projects and many world-class IPs, including Lara Croft, Deus Ex, and Transformers. Adam is an avid gamer, and a fan of cinematography, psychology, and all things science. He also sat on the jury for game design at the 2017 BAFTA Video Game Awards.
Ennio De Nucci
Ennio De Nucci is a game designer and developer. He works as a game designer since 2011 and designed both digital video games and physical board games. He worked for a variety of video game developers, such as the Italian PM Studios Srl, Supermassive Games, and the multinational IGT. Since November 2014, he has been a part of the BAFTA Crew Games. Currently, he works at Another Place Productions in London, where he designs mobile RPGs.

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