Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
By 作者:Kothari D. P. (Author), Awari G. (Author), Shrimankar D. (Author), Bhende A. (Author)
pages 页数: 400 pages
Publisher Finelybook 出版社: Mercury Learning & Information (18 April 2019)
Language 语言: English
The Book Description robot was collected from Amazon and arranged by Finelybook
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models.
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