Java Program Design Principles, Polymorphism, and Patterns


Java Program Design: Principles, Polymorphism, and Patterns
By 作者: Edward Sciore
ISBN-10 书号: 1484241428
ISBN-13 书号: 9781484241424
Edition 版本: 1st ed.
Release Finelybook 出版日期: 2018-12-09
pages 页数: (456 )

The Book Description

Get a grounding in polymorphism and other fundamental aspects of object-oriented program design and implementation, and learn a subset of design patterns that any practicing Java professional simply must know in today’s job climate.
Java Program Design presents program design principles to help practicing programmers up their game and remain relevant in the face of changing trends and an evolving language. The book enhances the traditional design patterns with Java’s new functional programming features, such as functional interfaces and lambda expressions. The result is a fresh treatment of design patterns that expands their power and applicability, and reflects current best practice.
The book examines some well-designed classes from the Java class library, using them to illustrate the various object-oriented principles and patterns under discussion. Not only does this approach provide good, practical examples, but you will learn useful library classes you might not otherwise know about.
The design of a simplified banking program is introduced in chapter 1 in a non-object-oriented incarnation and the example is carried through all chapters. You can see the object orientation develop as various design principles are progressively applied throughout the book to produce a refined, fully object-oriented version of the program in the final chapter.
What You’ll Learn

Create well-designed programs, and identify and improve poorly-designed ones
Build a professional-level understanding of polymorphism and its use in Java interfaces and class hierarchies
Apply classic design patterns to Java programming problems while respecting the modern features of the Java language
Take advantage of classes from the Java library to facilitate the implementation of design patterns in your programs
Cover

1. Modular Software Design
2. Polymorphism
3. Class Hierarchies
4. Strategies
5. Encapsulating Object Creation
6. erables and lteration
7. Adapters
8. Decorators
9. Composites
10. Observers
11. Model, View, and Controller

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