Mindful Design How and Why to Make Design Decisions for the Good of Those Using Your Product

Mindful Design: How and Why to Make Design Decisions for the Good of Those Using Your Product
Authors: Scott Riley
ISBN-10 书号: 1484242335
ISBN-13 书号: 9781484242339
Edition 版本: 1st ed.
Publisher Finelybook 出版日期: 2019-02-04
pages 页数: 359 pages


Book Description
Learn to create seamless designs backed by a responsible understanding of the human mind. This book examines how human behavior can be used to integrate your product design into lifestyle,rather than interrupt it,and make decisions for the good of those that are using your product.
Mindful Design introduces the areas of brain science that matter to designers,and passionately explains how those areas affect each human’s day-to-day experiences with products and interfaces. You will learn about the neurological aspects and limitations of human vision and perception; about our attachment to harmony and dissonance,such as visual harmony,musical harmony; and about our brain’s propensity towards pattern recognition and how we perceive the world cognitively.
In the second half of the book you will focus on the practical application of what you have learned,specific to interaction and interface design. Real-world examples are used throughout so that you can really see how design is impacting our everyday digital experience.
Design is a responsibility,but not enough designers understand the human mind or the process of thought. This book explores the key factors involved and shows you how to make the right design choices.
What You’ll Learn
Review how attention and distraction work and the cost of attentional switching
Use Gestalt principles to communicate visual grouping
Ensure your underlying models make sense to your audience
Use time,progression,and transition to create a composition
Carefully examine controlling behavior through reductionist and behaviorist motivation concepts
Apply the theoretical knowledge to practical,mindful application design
1. Attention and Distraction
2. Vision,Perception,and Aesthetics
3. Learning and Memory
4. Expectation,Surprise,and the Musical interface
5. Reward and Motivation
6. Designing Environments
7. The Design Stack
8. Emotion Mapping
9. The Anatomy of an Interaction
10. Responsible Implementation

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