HoloLens Beginner's Guide


HoloLens Beginner’s Guide
28 Apr 2017
by Jason Odom
pages 页数: 376 pages
Publisher Finelybook 出版社: Packt Publishing (28 April 2017)
Language 语言: English
ISBN-10 书号: 1786464721
ISBN-13 书号: 9781786464729
B01N63OKA0
Key Features
Start developing immersive and interactive apps for Microsoft HoloLens
Explore the Windows Universal Development platform for HoloLens development
Leverage the full set of HoloLens sensors to create mesmerizing apps

Book Description


HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before.
This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform.
You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on,you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally,you will learn how to test your app effectively.
What you will learn
Write an app that responds to verbal commands
Communicate between devices in the boundaries of the UWP model
Create sounds in the app and place them in a 3D space
Build simple apps that display holograms
Interact with the physical environment while taking physical boundaries into account
About the Author
Jason Odom is a game developer with nearly 20 years of experience working on titles for companies such as Activision and Take 2 Interactive,along with years of game development teaching and mentoring. He is the founder of Thought Experiment,a start-up mixed reality studio,and he is currently working on HoloQuest and CrossTrainMR properties for HoloLens. When he is not making software and applications,he is a loud and proud mixed reality evangelist with a highly active YouTube channel,and a prolific technology blogger for NextReality. You can connect to him on the following:
https://www.youtube.com/playlist?list=PLEjp5Cbksqk4x-3rO_6G8I-k5_vOEX25W
https://github.com/Subere23?tab=repositories
http://www.thoughtexperimentstudios.com/
http://next.reality.news/
Contents
Chapter 1. Welcome To The New World
Chapter 2. Holoworld
Chapter 3. I Am In Control
Chapter 4. User-Friendly Interface
Chapter 5. Now That Is How It Should Sound
Chapter 6. Not So Blank Spaces
Chapter 7. The Tools Of The Trade
Chapter 8. Share What You Have Got
Chapter 9. Putting It All Together
Chapter 10. Fixing Problems
主要特征
开始为Microsoft HoloLens开发沉浸式和交互式应用程序
探索HoloLens开发的Windows通用开发平台
充分利用全套HoloLens传感器创造令人着迷的应用程序
图书说明
HoloLens彻底改变了我们的工作方式,并与虚拟世界互动。 HoloLens为您带来惊人的增强现实世界,并提供了一个从未有过的机会。
这是开发人员最好的书,希望开始为HoloLens平台开发互动和直观的增强现实应用程序。
在创建第一个应用程序之前,您将首先介绍HoloLens硬件的演练。接下来,您将被介绍给各种HoloLens传感器,并了解如何有效地进行编程,以便它们可以无缝地与现实世界进行交互。继续,您将学习如何创建智能动画,并添加视频叠加,实现实时跟踪和运动感应功能到您的HoloLens应用程序。最后,您将学习如何有效测试应用程序。
你会学到什么
编写一个响应语言命令的应用程序
在UWP模型边界的设备之间进行通信
在应用程序中创建声音并将其放置在3D空间中
构建显示全息图的简单应用程序
与物理环境交互,同时考虑物理边界
关于作者
Jason Odom是一名游戏开发商,拥有近二十年从事Activision和Take 2 Interactive等公司的经验,以及多年的游戏开发教学和指导。他是思想实验的创始人,他是一家初创混合现实工作室,目前正在为HoloLens致力于HoloQuest和CrossTrainMR物业。当他没有制作软件和应用程序时,他是一个喧闹而自豪的混合现实传道者,拥有高度活跃的YouTube频道,以及NextReality的多才多艺的技术博客。您可以通过以下方式与他联系:
https://www.youtube.com/playlist?list=PLEjp5Cbksqk4x-3rO_6G8I-k5_vOEX25W
https://github.com/Subere23?tab=repositories
http://www.thoughtexperimentstudios.com/
http://next.reality.news/
目录
第一章欢迎来到新世界
Holoworld
第3章我在控制
第4章用户界面友好
现在这是怎么回事
第六章不太空白
第七章贸易工具
第八章分享你有什么
第九章把它放在一起
第10章解决问题 Amazon page

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