Getting Started with Unity 5.x 2D Game Development: Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas
by Francesco Sapio(Author)
Publisher Finelybook 出版社： Packt Publishing (February 10, 2017)
Language 语言： English
Paperback: 478 pages
ISBN-10 书号： 1784397172
ISBN-13 书号： 9781784397173
Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas
About This Book
Build a complete and exciting 2D Tower Defense game from scratch.
Understand and learn to perform each phase of the game development pipeline
Work through homework and exercises to improve your skills and take them to the next level
Who This Book Is For
If you're looking forward to get started with 2D game development, whether you're a newcomer to this world, or progressed from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.
What You Will Learn
Import and set up assets for 2D game development
Design and implement dynamic and responsive User Interfaces
Create and handle complex animation systems
Unlock the full potential of the physics engine
Implement Artificial Intelligence algorithms to give intelligence to your NPCs
Script gameplay and bring your ideas to life
Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing on the embedded tools needed to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, and learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.
Each chapter in this book is structured to give you full understanding of a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.
This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition to this, each of these parts is centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people, you'll not only develop your skills but also build up your network.
Table of Contents
1.A Flat World in Unity
2.Baking Cupcake Towers
3.Communicating with the Player-the User Interface
4.No Longer Alone-Sweet-Toothed Pandas Strike
5.The Secret Ingredient is a Dash of Physics
6.Through a Sea of Sprinkles-Navigation in Artificial Intelligence
7.Trading Cupcakes the Ultimate Battle for the Cake-Gameplay Programming
8.What is Beyond the Cake?