Title: Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++
by: David Pereira,Devin Sherry,Gonçalo Marques,Hammad Fozi
pages 页数： 822 pages
Edition 版次： 1
Language 语言： English
Publisher Finelybook 出版社： Packt Publishing
Release Finelybook 出版日期： 2020-11-27
ISBN-10 书号： 1800209223
ISBN-13 书号： 9781800209220
Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++
Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++
Learn the techniques needed to prototype and develop your own ideas
Reinforce your skills with project-based learning by building a series of games from scratch
Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects.
Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities.
The book starts with an introduction to the Unreal Editor and key concepts such as actors,blueprints,animations,inheritance,and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project,you'll explore line traces,collisions,projectiles,user interface,and sound effects,combining these concepts to showcase your new skills.
You'll then move on to the second project; a side-scroller game,where you'll implement concepts including animation blending,enemy AI,spawning objects,and collectibles. The final project is an FPS game,where you will cover the key concepts behind creating a multiplayer environment.
By the end of this Unreal Engine 4 game development book,you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
What you will learn
Create a fully-functional third-person character and enemies
Build navigation with keyboard,mouse,gamepad,and touch controls
Program logic and game mechanics with collision and particle effects
Explore AI for games with Blackboards and Behavior Trees
Build character animations with Animation Blueprints and Montages
Test your game for mobile devices using mobile preview
Add polish to your game with visual and sound effects
Master the fundamentals of game UI design using a heads-up display
Who this book is for
This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate,improve and apply their skills. To grasp the concepts explained in this book better,you must have prior knowledge of the basics of C++ and understand variables,functions,classes,polymorphism,and pointers. For full compatibility with the IDE used in this book,a Windows system is recommended.
Table of Contents
Unreal Engine Introduction
Working with Unreal Engine
Character Class Components and Blueprint Setup
Creating a SuperSideScroller Game
Blend Spaces 1D,Key Bindings,and State Machines
Animation Blending and Montages
Enemy Artificial Intelligence
Spawning the Player Projectile
Remote Procedure Calls
Gameplay Framework Classes in Multiplayer