Game Design Deep Dive: Roguelikes


Game Design Deep Dive: Roguelikes
By 作者:Joshua Bycer
Publisher Finelybook 出版社 : CRC Press; 1st edition (April 7, 2021)
Language 语言: English
pages 页数: 120 pages
ISBN-10 书号: 0367713713
ISBN-13 书号 : 9780367713713
The Book Description robot was collected from Amazon and arranged by Finelybook
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work.

The first of its kind talking about the roguelike genre
Examines the design and methodology of roguelike games and the different variations
A high-level discussion and breakdown of procedural and random content generation
Game Design Deep Dive Roguelikes 9780367713713.pdf:


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