Game Audio Programming 3: Principles and Practices
By 作者:Guy Somberg
ISBN-10 : 0367348047
ISBN-13 : 9780367348045
Product Dimensions : 15.56 x 1.63 x 23.5 cm
pages 页数: 280 pages
Publisher Finelybook 出版社 : CRC Press (22 Sept. 2020)
Language 语言: : English
The Book Description robot was collected from Amazon and arranged by Finelybook
Welcome to the third volume of Game Audio Programming: Principles and Practices―the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio.
The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more.
This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you’ve been a game audio programmer for one year or ten years, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!
Cutting-edge advanced game audio programming concepts with examples from real game audio engines
Includes both high-level and low-level topics
Practical code examples, math, and diagrams that you can apply directly to your game audio engine.
Game Audio Programming 3 9780367348045.pdf