Foundations of Game Engine Development, Volume 2: Rendering


Foundations of Game Engine Development, Volume 2: Rendering
By 作者:Eric Lengyel (Author)
Paperback : 412 pages
ISBN-10 : 0985811757
ISBN-13 : 9780985811754
Product Dimensions : 7.5 x 0.97 x 9.25 inches
Publisher Finelybook 出版社 : Terathon Software LLC (July 26, 2019)
Language 语言: : English
The Book Description robot was collected from Amazon and arranged by Finelybook
"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included."
Table of contents :
Preface
Chapter 5 Graphics Processing
Chapter 6 Projections
Chapter 7 Shading
Chapter 8 Lighting and Shadows
Chapter 9 Visibility and Occlusion
Chapter 10 Advanced Rendering
Index

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  1. #1

    好书

    jshi20173周前 (09-01)回复

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