Foundations of Game Engine Development,Volume 2: Rendering
by: Eric Lengyel
Print length 页数: 412 pages
ISBN-10: 0985811757
ISBN-13: 9780985811754
Publisher finelybook 出版社: Terathon Software LLC (July 26,2019)
Language 语言: English
Book Description
“This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science,world structure,projections,shaders,lighting,shadows,fog,and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects,atmospheric shadowing,ambient occlusion,motion blur,and isosurface extraction. Emphasis is placed on practical implementation,and code is included.”
Table of contents:
Preface
Chapter 5 Graphics Processing
Chapter 6 Projections
Chapter 7 Shading
Chapter 8 Lighting and Shadows
Chapter 9 Visibility and Occlusion
Chapter 10 Advanced Rendering
Index
Foundations of Game Engine Development,Volume 2: Rendering
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