Foundations of Game Engine Development,Volume 2: Rendering


Foundations of Game Engine Development,Volume 2: Rendering
by: Eric Lengyel
Print Length 页数: 412 pages
ISBN-10: 0985811757
ISBN-13: 9780985811754
Publisher finelybook 出版社: Terathon Software LLC (July 26,2019)
Language 语言: English


Book Description
By finelybook

“This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science,world structure,projections,shaders,lighting,shadows,fog,and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects,atmospheric shadowing,ambient occlusion,motion blur,and isosurface extraction. Emphasis is placed on practical implementation,and code is included.”
Table of contents:
Preface
Chapter 5 Graphics Processing
Chapter 6 Projections
Chapter 7 Shading
Chapter 8 Lighting and Shadows
Chapter 9 Visibility and Occlusion
Chapter 10 Advanced Rendering
Index

相关文件下载地址

下载地址 Download解决验证以访问链接!
打赏
未经允许不得转载:finelybook » Foundations of Game Engine Development,Volume 2: Rendering

评论 抢沙发

觉得文章有用就打赏一下

您的打赏,我们将继续给力更多优质内容

支付宝扫一扫

微信扫一扫