Blender 3D: Designing Objects

Blender 3D: Designing Objects by [Caudron,Romain,Nicq,Pierre-Armand,Valenza,Enrico]

Blender 3D: Designing Objects
by Enrico Valenza,Pierre-Armand Nicq,Romain Caudron
Publisher Finelybook 出版社: Packt Publishing
Release Date: November 2016
Pages: 1281
ISBN-13 书号: 9781787127197
ISBN-10 书号: 1787122468
About This Book
Packed with illustrations and a lot of tips and tricks to make your scenes come to life
Design a complete workflow with Blender to create stunning 3D scenes and films step by step
Gain an understanding of how to create and assign materials automatically,working in both the Blender Internal engine as well as in Cycles

Who this book is for
If you are a graphic designer and are looking for a tool to meet your requirements in designing,especially with regards to 3D designing,this course is for you. This course will make use of Blender to meet your design needs.

What you will learn
Understand the basics of 3D and how to navigate your way around the Blender interface
Discover the power of the texture paint tool in order to add color to a haunted house
Get to know the Cycles render engine by creating different materials for the house and the environment
Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation
Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible
Set up light sources and world global illumination
Build material interfaces for general use in complex materials by grouping the shaders inside groups
Parent and rename the nodes to better organize the Node Editor window
In Detail
Blender is a powerful,stable tool with an integral workflow that will allow you to understand 3D creation with ease. With its integrated game engine and use of the Python language,it is an efficient choice for many productions,including 3D animated or live action films,architecture,research,and even game creation. Blender has an active community that contributes to expanding its functionalities. Today,it is used in many professional products and by many companies.
Throughout Blender for Designers,you will create many types of complete projects using a step-by-step approach. Start by getting to know the modeling tools available in Blender to create a 3D robot toy,and discover more advanced techniques such as sculpting and retopology by creating an alien character.
Move on in the second module to engage with the workflow used to create characters. Run through the process from modeling to the rendering stages,using the tools of the latest official release of Blender.
The last module will teach you how to utilize the power of the Blender series to create a wide variety of materials,textures,and effects using the Cycles rendering engine. You will learn about node-based shader creation,and master Cycles through step-by-step,recipe-based advice. Start small by rendering the textures of stones and water,then scale things up to massive landscapes of mountains and oceans.
This Learning Path combines some of the best that Packt has to offer in one complete,curated package. It includes content from the following Packt products:
Blender 3D By Example By Romain Caudron and Pierre-Armand Nicq
Blender 3D Cookbook By Enrico Valenza
Blender Cycles: Materials and Textures Cookbook - Third Edition By Enrico Valenza
Style and approach
The course starts with a step-by-step approach to creating concert projects and help you understand the basics of it. With the guided explanation throughout this,each topic is explained with an example.
关于这本书
包装插图和很多提示和技巧,使你的场景生活
使用Blender设计完整的工作流程,逐步创建令人惊叹的3D场景和电影
了解如何自动创建和分配材料,在Blender内部引擎以及循环中工作
这本书是谁
如果您是平面设计师,并且正在寻找一种能够满足您设计要求的工具,尤其是3D设计方面,本课程将为您而设。本课程将利用Blender来满足您的设计需求。
你会学到什么
了解3D的基础知识以及如何浏览Blender界面
发现纹理油漆工具的力量,以便将颜色添加到闹鬼的房子
通过为房子和环境创建不同的材料,了解循环渲染引擎
找到最佳的边缘循环流程来增强角色特征并获得最佳的变形范围
混合搅拌机内部和循环渲染引擎,以尽可能快地渲染材料
设置光源和世界全球照明
通过将分组内的着色器组合在一起,构建复杂材料中通用的材料界面
父节点并重命名节点以更好地组织“节点编辑器”窗口
详细
Blender是一款功能强大,稳定的工具,具有完整的工作流程,可让您轻松了解3D创作。通过其集成的游戏引擎和Python语言的使用,它是许多制作的有效选择,包括3D动画或实时动作片,架构,研究甚至游戏创作。 Blender有一个活跃的社区,有助于扩大其功能。今天,它被许多专业产品和许多公司使用。
在设计师的整个搅拌机中,您将使用一步一步的方法创建许多类型的完整项目。首先了解Blender中可用的建模工具,以创建3D机器人玩具,并通过创建外来角色发现更先进的技术,如雕刻和重新拓扑。
在第二个模块中移动以与用于创建字符的工作流进行交互。运行过程从建模到渲染阶段,使用最新官方发布的Blender工具。
最后一个模块将教您如何利用Blender系列的功能,使用循环渲染引擎创建各种材质,纹理和效果。您将了解基于节点的着色器创建,并通过逐步的基于配方的建议来掌握循环。通过渲染石头和水的纹理开始小,然后将它们扩大到大面积的山和海洋的景观。
这个学习路径结合了Packt在一个完整的,策划的包中提供的一些最好的。它包含以下Packt产品的内容:
搅拌机3D示例由Romain Caudron和Pierre-Armand Nicq
Blender 3D Cookbook作者Enrico Valenza
搅拌机周期: 材料和纹理食谱 - 第三版由Enrico Valenza
风格和方法
该课程首先以逐步的方式创建音乐会项目,并帮助您了解其基本知识。通过引导的说明,每个主题都以一个例子进行了说明。
Contents
Module 1
Chapter 1: Straight into Blender!
Chapter 2: Robot Toy – Modeling of an Object
Chapter 3: Alien Character – Base Mesh Creation and Sculpting
Chapter 4: Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Chapter 5: Haunted House – Modeling of the Scene
Chapter 6: Haunted House – Putting Colors on It
Chapter 7: Haunted House – Adding Materials and Lights in Cycles
Chapter 8: Rat Cowboy – Learning To Rig a Character for Animation
Chapter 9: Rat Cowboy – Animate a Full Sequence
Chapter 10: Rat Cowboy – Rendering,Compositing,and Editing
Module 2
Chapter 1: Modeling the Character's Base Mesh
Chapter 2: Sculpting the Character's Base Mesh
Chapter 3: Polygonal Modeling of the Character's Accessories
Chapter 4: Re-topology of the High Resolution Sculpted Character's Mesh
Chapter 5: Unwrapping the Low Resolution Mesh
Chapter 6: Rigging the Low Resolution Mesh
Chapter 7: Skinning the Low Resolution Mesh
Chapter 8: Finalizing the Model
Chapter 9: Animating the Character
Chapter 10: Creating the Textures
Chapter 11: Refining the Textures
Chapter 12: Creating the Materials in Cycles
Chapter 13: Creating the Materials in Blender Internal
Chapter 14: Lighting,Rendering,and a Little Bit of Compositing
Module 3
Chapter 1: Overview of Materials in Cycles
Chapter 2: Managing Cycles Materials
Chapter 3: Creating Natural Materials in Cycles
Chapter 4: Creating Man-made Materials in Cycles
Chapter 5: Creating Complex Natural Materials in Cycles
Chapter 6: Creating More Complex Man-made Materials
Chapter 7: Subsurface Scattering in Cycles
Chapter 8: Creating Organic Materials
Chapter 9: Special Materials

下载地址 Download

打赏
未经允许不得转载:finelybook » Blender 3D: Designing Objects

相关推荐

  • 暂无文章

评论 抢沙发

  • 昵称 (必填)
  • 邮箱 (必填)
  • 网址

觉得文章有用就打赏一下

您的打赏,我们将继续给力更多优质内容

支付宝扫一扫打赏

微信扫一扫打赏