2D Apple Games by Tutorials

2D Apple Games by Tutorials: Beginning 2D iOS,tvOS,macOS & watchOS Game Development with Swift 39781942878285

2D Apple Games by Tutorials: Beginning 2D iOS,tvOS,macOS & watchOS Game Development with Swift 3
by: raywenderlich.com Team – Caroline Begbie – Mike Berg – Michael Briscoe – Kauserali Hafizji – Marin Todorov
ISBN-10: 1942878281
ISBN-13: 9781942878285
Publication Date 出版日期: 2016-12-14
Print Length 页数: 676
Learn How to Make 2D Games for iOS,tvOS,watchOS and macOS!
Learn how to make games for all the major Apple platforms in Swift,using Apple’s built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges,you will go from beginner to advanced and learn everything you need to make your own game!
By the time you’re finished reading this book,you will have made 6 complete mini-games,from an action game to a puzzle game to a tower defense game!
Topics Covered in 2D Apple Games by Tutorials
Sprites: Get started quickly and get your images onto your screen.
Manual Movement: Move sprites manually with a crash course on 2D math.
Actions: Learn how to move sprites the “easy way” using SpriteKit actions.
Scenes and Transitions: Make multiple screens in your app and move between them.
Camera: Use Sprite Kit’s built-in camera to control your view.
Labels: Learn how to display text for lives,scores and more in your game.
Physics: Add realistic physics behavior into your games.
Beyond Sprites: Add video nodes,core image filters,and custom shapes.
Particle Systems: Add explosions,star fields,and other special effects.
Adding “Juice”: Take your game from good to great by polishing it until it shines.
Online Gaming: Add multiplayer features to your game with Apple’s Game Center.
Tile Maps: Make games that use tile maps with obstacles,power-ups,and more.
tvOS: Learn how to port your game to the Apple TV and work with the remote.
watchOS: Take advantage of the unique features of the Apple Watch.
macOS: Learn how to bring 2D gaming to the desktop.
And much more,including a bonus chapter on creating your own 2D game art!

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