Video Game Law 2nd Edition

Video Game Law 2nd Edition book cover

Video Game Law 2nd Edition

Author(s): S. Gregory Boyd (Author), Brian Pyne (Author), Sean F. Kane (Author)

  • Publisher Finelybook 出版社: A K Peters/CRC Press
  • Publication Date 出版日期: September 16, 2026
  • Edition 版本: 2nd
  • Language 语言: English
  • Print length 页数: 370 pages
  • ISBN-10: 1032911190
  • ISBN-13: 9781032911199

Book Description

Video Game Law is aimed at game developers and industry professionals who want to better understand the game industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, large-scale piracy, and even cybersecurity breaches. Not every video game company has the financial resources to retain in-house legal counsel, which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios the industry faces.

S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought-after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.

Key Features of This Updated New Edition 版本:

  • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademarks, trade secrets, and other protections that apply to video games, and how each can be employed to protect a company’s unique and valuable IP
  • Explores cutting-edge legal issues that affect the gaming industry, including artificial intelligence (AI), gambling, virtual currency, privacy laws, collective bargaining agreements, the Digital Millennium Copyright Act (DMCA), tax incentives, and relevant piracy laws
  • Includes an overview of industry agreements, negotiation strategy, and legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving
  • Offers illustrative examples and legal concepts from the video game industry in every chapter

Editorial Reviews

Editorial Reviews

About the Author

S. Gregory Boydis one of the most prominent video game law attorneys in the United States. He is a founding member of the Video Game Bar Association and formerly served on its Board of Directors. He was inducted into the Games Industry Law Summit’s Hall of Fame. He teaches annually and holds a position as Honorary Professor of Law at Queen Mary University, London. He co-chairs the Interactive Entertainment group at Frankfurt Kurnit Klien + Selz with Sean F. Kane and has been featured in a variety of publications, including Fortune and Forbes.

Brian Pyneis Principal Legal Counsel at Tencent America. He has previously served in legal, compliance, and enforcement roles at Take-Two Interactive Software (parent company of Rockstar Games, Zynga, and 2K), the Entertainment Software Rating Board (ESRB), and the International Age Rating Coalition (IARC). Brian has also taught a course on intellectual property law and the video game industry and spoken on those topics at a variety of events.

Sean F. Kanehas practiced video game law for more than 20 years and was recently inducted into the Games Industry Law Summit’s Hall of Fame, an honor conferred by his peers in recognition of his significant and sustained contributions to the field of video game law. He serves as Co-Chair of the Interactive Entertainment Group at Frankfurt Kurnit Klein + Selz with S. Gregory Boyd, where his practice focuses on representing leading companies within the video game and interactive entertainment industries. Mr. Kane is a former President and current Board Member of the Video Game Bar Association and is a frequent author, lecturer, and commentator on legal and policy issues affecting the video game industry.

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