Unreal Engine VR Cookbook: Developing Virtual Reality with UE4


Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)
9 Feb 2017
by Mitch McCaffrey
pages 页数:  288 pages
Publisher Finelybook 出版社:  Addison Wesley (6 Feb. 2017)
Language 语言:  English
ISBN-10 书号:  0134649176
ISBN-13 书号:  9780134649177
B01MV6ZKU2
This is the eBook of the printed book and may not include any media,website access codes,or print supplements that may come packaged with the bound book.
“With his YouTube channel,Mitch’s VR Lab,Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal? Engine VR Cookbook…. Mitch is uniquely qualified to share this book with the world.”
—Luis Cataldi,Unreal Engine Education,Epic Games,Inc.
For game developers and visualization specialists,VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ? Engine VR Cookbook is your complete,authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware.
Renowned VR developer and instructor Mitch McCaffrey brings together best practices,common interaction paradigms,specific guidance on implementing these paradigms in Unreal Engine,and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions,while empowering you with concise explanations of the underlying theory and math.
Whether you’re creating first-person shooters or relaxation simulators,the techniques McCaffrey explains help you get immediate results,as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project.
Understand basic VR concepts and terminology
Implement VR logic with Blueprint visual scripting
Create basic VR projects with Oculus Rift,HTC Vive,Gear VR,Google VR,PSVR,and other environments
Recognize and manage differences between seated and standing VR experiences
Set up trace interactions and teleportation
Work with UMG and 2D UIs
Implement character inverse kinematics (IK) for head and hands
Define effective motion controller interaction
Help users avoid motion sickness
Optimize VR applications
Explore the VR editor,community resources,and more
If you’re ready to master VR on Unreal Engine 4,this is the practical resource you’ve been searching for!
Register your product at informit.com/register for convenient access to downloads,updates,and corrections as they become available.
Contents
Part I: Getting Started
Chapter 1 Terminology And Best Practices
Chapter 2 Head Mounted Display Setup
Chapter 3 Toolkit
Part II: Recipes
Chapter 4 Trace Interaction
Chapter 5 Teleportation
Chapter 6 Unreal Motion Graphics And 2D User Interfaces
Chapter 7 Character Inverse Kinematics
Chapter 8 Motion Controller Interaction
Chapter 9 Vr Locomotion
Chapter 10 Vr Optimization
Part III: Appendices
Appendix A Vr Editor
Appendix B Resources
这是印刷本的电子书,可能不包括可能随附书籍一起打包的任何媒体,网站访问代码或打印补充。
“通过他的YouTube频道,米奇的VR实验室,米奇已经帮助成千上万的人了解了运动和互动机制的基础,并提供清晰简洁的UE4视频。我很高兴他花了时间把虚幻引擎和虚拟现实的所有知识和经验带到了虚幻?发动机VR Cookbook ...。米奇独一无二的资格与世界分享这本书。“
-Leis Cataldi,虚幻引擎教育,Epic Games,Inc.
对于游戏开发商和可视化专家,VR是下一个令人惊奇的征服前沿,虚幻引擎4是理想的平台。虚幻?引擎VR Cookbook是您完整的权威指南,用于在任何虚幻引擎4兼容的VR硬件上构建惊艳的体验。
着名的VR开发人员和导师Mitch McCaffrey汇集了最佳实践,共同交互范式,在虚幻引擎中实施这些范例的具体指导,以及为您的项目选择正确方法的实际指导。 McCaffrey的测试“食谱”包含分步说明,同时赋予您对底层理论和数学的简明解释。
无论您是创建第一人称射击游戏还是放松模拟器,McCaffrey解释的技术可帮助您获得即时的效果,因为您获得了“大局”知识和主要细微差别,从而帮助您在任何类型或项目中取得成功。
了解基本的VR概念和术语
使用Blueprint可视化脚本实现VR逻辑
使用Oculus Rift,HTC Vive,Gear VR,Google VR,PSVR等环境创建基本的VR项目
认识和管理座位和站立VR体验之间的差异
设置跟踪交互和传送
使用UMG和2D UI
为头和手实施字符逆运动学(IK)
定义有效的运动控制器交互
帮助用户避免晕车
优化VR应用程序
探索VR编辑器,社区资源等
如果您准备好在虚幻引擎4上掌握VR,这是您一直在寻找的实用资源!
在informit.com/register注册您的产品,方便您访问下载,更新和更正。
目录
第一部分: 入门
第1章术语和最佳实践
第2章头戴式显示设置
第3章工具包
第二部分: 食谱
第四章追踪互动
第五章传送
第6章虚幻运动图形和2D用户界面
第七章角色逆运动学
第8章运动控制器交互
第9章Vr运动
第10章Vr优化
第三部分: 附录
附录A Vr编辑器
附录B资源


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