Unreal Engine 4.X By Example


Unreal Engine 4.X By Example
by Benjamin Carnall
pages 页数: 506 pages
Publisher Finelybook 出版社: Packt Publishing (29 July 2016)
Language 语言: English
ISBN-10 书号: 1785885537
ISBN-13 书号: 9781785885532
B01AJST0V2


Key Features
A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately
Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming language
Will be the most up to date book in the market on Unreal with full coverage of the new features of UE4

Book Description
With Unreal Engine 4 being made free to use,for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++.
This book will provide you with the skills you need to create feature-rich,captivating,and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects,designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine,but also the vast and powerful programming feature set of Unreal Engine 4.

What you will learn
Use C++ with Unreal Engine to boost the development potential of any Unreal Engine project
Vastly improve workflow and content creation with the visual scripting system blueprint
Design,test,and implement interesting game worlds using Unreal Engines built-in editor
Build a networked,feature-rich first person shooter that you can play with others over LAN
Build design-centric game worlds that play to needs of your game ideas
Paint your game worlds via the creation and modification of visual shaders called materials
Gain knowledge of other game development disciplines through the use of the Animation and Material tool sets
Create feature-rich game projects with a sophisticated visual quality and feature set

About the Author
Benjamin Carnall is an enthusiastic and dedicated programmer whose love for problem solving led him to the world of game development. He relishes opportunities to learn new and interesting ways to create gameplay experiences for others. Ben began his journey with Game Development in 2012,after he graduated from Media Design School with a diploma in interactive gaming. He then went on to graduate from the same university with a bachelors of software engineering in 2014. Since then,Ben has immersed himself in the Game Development community of New Zealand—starting out as a programming contractor and working on various titles around Auckland. He then began to work as a lecturer at Media Design School and taught Graphics programming for games,Physics programming for games,and Sony PlayStation development at the bachelors level. Most recently,Ben has been working as a programmer for the studio Aroura44,developing a title called Ashen.
Contents
Introduction to Unreal Engine 4
Blueprints and Barrels – Your First Game
Advanced Blueprint,Animation,and Sound
Unreal Engine,C++,and You
Upgrade Activated – Making Bounty Dash with C++
Power Ups for Your Character,Power Ups for the User
Boss Mode Activated – Unreal Robots
Advanced AI and Unreal Rendering
Creating a Networked Shooter
Goodbyes and Thank yous
主要特征
Unreal上的独特资源,具有基于交互式示例的方法,确保您立即启动并运行
将展示四个独特的游戏项目,增加复杂性,这将使读者能够使用虚幻引擎4和C ++编程语言构建游戏开发技能
将是市场上最新的Unreal全书,涵盖了UE4的新功能
图书说明
随着虚幻引擎4的免费使用,对于任何敏锐的游戏开发商,它很快成为当今开发行业最受欢迎的游戏引擎。该引擎提供了丰富的功能集,可以通过使用C ++进行定制和构建。本书将介绍如何使用虚幻引擎的工具集,从编辑器的基础知识和视觉脚本系统蓝图到使用C ++的内容深入的低级创建。
本书将为您提供使用虚幻引擎4创建功能丰富,迷人且精致的游戏所需的技能。本书将带您完成四个独特的游戏项目的创建,旨在准备应用引擎丰富的开发能力。您将学习不仅可以利用引擎的可视化工具,还可以学习庞大且功能强大的虚幻引擎4的编程功能。
你会学到什么
使用C ++与虚幻引擎来提升任何虚幻引擎项目的发展潜力
通过视觉脚本系统蓝图大大提高工作流和内容创建
使用虚幻引擎内置编辑器设计,测试和实现有趣的游戏世界
建立一个联网的,功能丰富的第一人称射击游戏,您可以通过局域网与他人玩
构建以设计为中心的游戏世界,发挥您的游戏理念的需求
通过创建和修改称为材料的视觉着色器来绘制游戏世界
通过使用动画和材料工具集获得其他游戏开发学科的知识
创建功能丰富的游戏项目与复杂的视觉质量和功能集
关于作者
本杰明·卡纳尔(Benjamin Carnall)是一位热心和专业的程序员,他对解决问题的热爱使他成为游戏开发的世界。他喜欢学习新的有趣的方式为别人创造游戏体验的机会。 Ben在媒体设计学院毕业后获得了互动游戏文凭,于2012年开始游戏开发。然后,他于2014年从同一所大学毕业,获得软件工程学士学位。自此以后,Ben沉浸在新西兰游戏开发界,开始担任编程承包商,并在奥克兰各地开展各种职业。然后,他开始担任媒体设计学院的讲师,并在大学一级教授游戏图形编程,游戏物理编程和索尼PlayStation开发。最近,Ben一直在作为Aroura44工作室的程序员,开发名为Ashen的称号。
目录
虚幻引擎简介4
蓝图和桶 - 你的第一场比赛
高级蓝图,动画和声音
虚幻引擎,C ++和你
升级激活 - 用C ++制作赏金冲刺
为您的角色的功率上升,用户的功率上升
老板模式激活 - 虚幻机器人
高级AI和虚幻渲染
创建网络拍摄
再见,谢谢你

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