Unity Game Development in 24 Hours, Sams Teach Yourself
Part of:Sams Teach Yourself (142 Books) | Author:Mike Geig
Publisher Finelybook 出版社：Sams Publishing; 4th edition (November 15, 2021)
pages 页数：464 pages
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book’s straightforward, step-Author:-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
Step-Author:-step instructions carefully walk you through the most common Unity game development tasks.
Four sample game projects illustrate the topics.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and Tips point out shortcuts and solutions.
Learn how to…
Get up and running fast with the Unity 2021 game engine and editor
Work efficiently with Unity’s graphical asset pipeline
Make the most of lights and cameras
Sculpt stunning worlds with Unity’s terrain and environmental tools
Script tasks ranging from capturing input to building complex behaviors
Quickly create repeatable, reusable game objects with prefabs
Implement easy, intuitive game user interfaces
Control players through built-in and custom character controllers
Build realistic physical and trigger collisions
Leverage the full power of Unity’s Animation and Timeline systems
Integrate complex audio into your games
Use mobile device accelerometers and multi-touch displays
Build engaging 2D games with Unity’s 2D tools and Tilemap
Apply the “finishing touches”and deploy your games