Unity 2017 Mobile Game Development: Build, deploy, and monetize games for Android and iOS with Unity
By 作者: John P. Doran
ISBN-10 书号: 1787288714
ISBN-13 书号: 9781787288713
Release Finelybook 出版日期: 2017-11-30
pages 页数: 360
Book Description to Finelybook sorting
Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own.
Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
1: BUILDING YOUR GAME
2: SETUP FOR ANDROID AND IOS DEVELOPMENT
3: MOBILE INPUT/TOUCH CONTROLS
4: RESOLUTION INDEPENDENT UI
5: ADVERTISING USING UNITY ADS
6: IMPLEMENTING IN-APP PURCHASES
7: GETTING SOCIAL
8: USING UNITY ANALYTICS
9: MAKING YOUR TITLE JUICY
10: GAME BUILD AND SUBMISSION
What You Will Learn
Use Unity to build an endless runner game
Set up and deploy a project to a mobile device
Create interesting gameplay elements using inputs from your mobile device
Monetize your game projects with Unity ads and in-app purchases
Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs.
How to submit your game to the iOS and Android app stores
John P. Doran
John P. Doran is a passionate and seasoned technical game designer, software engineer, and author who is based in Redmond, Washington.
For over a decade, John has built games in roles ranging from game designer to lead UI programmer. Additionally, John has taught game development in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development.
You can follow him on Twitter @jodoran.