The Ultimate Roblox Game Building Cookbook: Design immersive experiences with easy-to-follow recipes for world and game development

The Ultimate Roblox Game Building Cookbook: Design immersive experiences with easy-to-follow recipes for world and game development
Author: Taylor Field-Draper (Author)
Publisher finelybook 出版社:‏ Packt Publishing
Publication Date 出版日期:‏ 2023-12-29
Language 语言: English
Print Length 页数: 218 pages
ISBN-10: 1805121596
ISBN-13: 9781805121596

Book Description

Elevate your Roblox game development skills and learn advanced techniques for creating maps, props, VFX, lighting, and more with this illustrated guide


Key Features:

  • Learn Roblox Studio tools and create your own immersive games with a rich array of recipes
  • Leverage advanced techniques for game development and implement complex game mechanics
  • Explore tools for staying up to date with the latest trends and monetizing your gaming experience
  • Purchase of the print or Kindle book includes a free PDF eBook


Book Description

:

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult.

The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences.

As you progress through the chapters, you’ll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You’ll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community.

By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.


What You Will Learn:

  • Master the basics of game building using Roblox Studio tools
  • Execute essential pre-production steps, such as layout and grayboxing, to plan and build your map effectively
  • Strategically place props to create immersive environments
  • Incorporate lighting, atmosphere, and VFX, such as particle beams, trails, and smoke, to add visual appeal and depth to your game
  • Prioritize optimization, updates, and user experience to ensure your game’s success
  • Monetize your gaming experience and learn how to earn Robux through in-game purchases and other methods


Who this book is for:

This cookbook is for game developers, enthusiasts, educators, young players, and their parents, making it an ideal resource for game developers of all age groups. While prior knowledge of Roblox, Roblox Studio, and Roblox Lua will help you follow along more easily, this book is a helpful resource for anyone with a basic understanding of game engines.

Review

“As an up-and-coming developer on the platform, Roblox Studio can be a confusing and intimidating program to use. With The Ultimate Roblox Game Building Cookbook, you will learn the fundamental tools and methods of building on Roblox Studio, as well as tips and tricks that will ease your development process and make your experience stand out from the rest. This book will also teach you the basics of monetizing your experience and the theory behind creating maps according to their gameplay style from the perspective of a graduate of the Roblox Accelerator Program. Developing alongside Taylor in this step-by-step process will leave you feeling prepared to create a multitude of high-caliber experiences.”

Natasha West, executive assistant, Microsoft

About the Author

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox’s most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.

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