The Software Architect Elevator: Redefining the Architect's Role in the Digital Enterprise
By 作者:Gregor Hohpe
pages 页数: 350 pages
Publisher Finelybook 出版社: O′Reilly (30 April 2020)
Language 语言: English
Book Description to Finelybook sorting
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined.
In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise.
This book is ideal for:
Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation
Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics
CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works
IT managers who want to learn what’s worked and what hasn’t in large-scale transformation
About This Book
1. The Architect Elevator
2. Movie-Star Architects
3. Architects Live in the First Derivative
4. Enterprise Architect or Architect in the Enterprise?
5. An Architect Stands on Three Legs
6. Making Decisions
7. Question Everything
8. IsThis Architecture?
9. Architecture Is Selling Options
10. Every System Is Perfect...
11. Code Fear Not!
12. If You Never Kll Anything, You Will Live Among Zombies
13. Never Send a Human to Do a Machine's Job
14. If Software Eats the World, Better Use Version Control!
15.A4Paper Doesn't Stifle Creativity
16. The IT World Is Flat
17. Your Coffee Shop Doesn't Use Two-Phase Commit
18. Explaining Stuf
19. Show the Kids the Pirate Ship!
20. Writing for Busy People
21. Emphasis Over Completeness
22. Diagram-Driven Design
23. Drawing the Line
24. Sketching Bank Robbers
25. Software ls Collaboration
26. Reverse-Engineering Organizations
27. Control Is an llusion
28. They Don't Build' Em Quite Like That Anymore
29. Black Markets Are Not Effcient
30. Scaling an Organization
31. Slow Chaos Is Not Order
32. Governance Through Iinception
33. No Pain, No Change!
34. Leading Change
35. Economies of Speed
36. The Infinite Loop
37. You Can't Fake T
38. Money Can't Buy Love
39. Who Likes Standing in Line?
40. Thinking in Four Dimensions
1. Epilogue: Architecting IT Transformation
41. AllI Have to Offer ls the Truth