The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC’s


The Fundamentals of C/C++ Game Programming
Authors: Brian Beuken
ISBN-10: 1498788742
ISBN-13: 9781498788748
Edition 版次: 1
Publication Date 出版日期: 2018-03-11
Print Length 页数: 532 pages


Book Description
By finelybook

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills,it also will help to develop familiarity targeting and using fixed/restricted hardware,which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts,while maintaining the understanding that despite the increased complexity,the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.
Contents
From Hello World to Halo-It’s Just Code!”
Thanks
Brian Beuken: Who Is He?
1. Getting Started
2. Getting Our Target Ready
3. Using the Target
4. Putting It All Together
5. Finally Our First Games
6.A New Third Dimension
7. Space the Final Frontier
8. Recognizable Environments
9. Let’s Go Indoors
10. Graphics Need a Boost
11. Populating the World
12. Some Advanced Stuff
Appendix!
Appendix ll
Appendix ll
Appendix IV
AppendixV
AppendixI
Appendix Vll
Appendix Vll
Index

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