The Black Art of Multiplatform Game Programming
Authors: Jazon Yamamoto
ISBN-10: 1305110382
ISBN-13: 9781305110380
Edition 版本: 1
Released: 2014-04-15
Print Length 页数: 250 pages
Book Description
THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind,this book assumes no prior knowledge of game programming–anyone can learn how to program exciting video games using this book. Inside you’ll find an introduction to game development on multiple platforms using SDL,extensive coverage of coding techniques used by programming gurus,a complete guide to game engine design and implementation,a modern approach to software architecture,and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book,video tutorials for each chapter,standard tools used for game development,and the SDL standard development library.
Contents
Foreword
Introduction
Chapter 1 Setting Up Your Workstation
Chapter 2 Entering the Digital Domain
Chapter 3 Tapping Into the World of Graphics
Chapter 4 Interacting with the Matrix
Chapter 5 Blasting Music and Sound Effects
Chapter 6 Your First Playable Video Game
Chapter 7 Rethinking the Paddle Game
Chapter 8 Designing a Game Engine
Chapter 9 Crafting Levels with Tile Maps
Chapter 10 Forging Worlds with Scene Management
Chapter 11 Inside the Mass Production Zone with Factories and Scripts
Chapter 12 The Final Frontier
Chapter 13 SDL 2.0 and the Future
Appendix A: Further Reading and Art Resources
Appendix B: The Downloadable Files
Appendix C: Troubleshooting
Appendix D: ASCll Table
Index