
The Advanced Game Narrative Toolbox 2nd Edition
Author(s): Tobias Heussner (Editor)
- Publisher Finelybook 出版社: CRC Press
- Publication Date 出版日期: August 18, 2026
- Edition 版本: 2nd
- Language 语言: English
- Print length 页数: 258 pages
- ISBN-10: 104109048X
- ISBN-13: 9781041090489
Book Description
The Advanced Game Narrative Toolbox, 2nd Edition, is an updated version of The Advanced Game Narrative Toolbox, continuing where The Game Narrative Toolbox left off. While The Game Narrative Toolbox covered the basics of writing and narrative design for games, The Advanced Game Narrative Toolbox covers techniques and approaches for the intermediate and professional writers. This book covers topics such as how to adapt a novel to a game, how to construct transmedia worlds, and how to bring your content into the game. The second edition adds chapters on Unreal Engine, how to work with material for children, and how to overcome and work with communication biases. Each chapter is written by a professional with exceptional experience in the field and ends with an exercise encouraging you to try out what you learned.
Key Features:
- Helps learn from industry experts how to tackle today’s challenges in storytelling for games.
- Discusses a learn-by-example and exercise-based approach, which was praised in The Game Narrative Toolbox and the first edition.
- Provides an in-depth view of advanced storytelling techniques and topics, and how to bring them into a game.
- Expands your knowledge in game writing as you learn and try for yourself to design quests, write romances, build worlds, and implement them as you would as a writer or narrative designer in a game studio.
- Improves your own stories by learning and trying techniques used by professionals of game writing.
Editorial Reviews
Editorial Reviews
About the Author
Tobias Heussneris a principal game content/narrative designer, producer, and writer. He has been working for over 25 years in the game industry, and with his teams, he has successfully developed and published more than 20 titles, including the award-winning AAA RPG Drakensang, the action-RPG Drakensang Online, and NBA Playgrounds. He has worked in various design roles and led teams as both a designer and a producer. Throughout his career, he has had the opportunity to work with a wide variety of professionals, gaining knowledge and experience in various project management philosophies and approaches. He has spoken at game developer conferences multiple times and enjoys sharing his expertise with fellow developers and learning from their experience and feedback. In 2015, he published The Game Narrative Toolbox with CRC Press, co-authored by Ann Lemay, Toiya Kristen Finley, and Jennifer Hepler. A second edition of The Game Narrative Toolbox was released in 2024. His personal website and resume can be found at http://www.theussner.com.
Contributors: Alexander Bevier, Brian Kindregan, Cash Decuir, Chris Skaggs, Craig Sherman, Danny Salfield Wadeson, Heidi McDonald, Matt Forbeck, Tanya DePass, Toiya Kirsten Finley, and Tobias Heussner
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