by 作者: Rex van der Spuy
ISBN-10 书号: 1484210980
ISBN-13 书号: 9781484210987
Edition 版本: 1st ed.
Publisher Finelybook 出版日期: 2017-08-02
You’ll discover how to develop games and game levels using Tiled Editor,how to implement tile-based collision,how to design advanced pathfinding and enemy AI systems,the fundamentals of broad-phase collision,and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using.
You'll find detailed working examples,with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops,mobile phones,tablets,or the Web.
What You'll Learn
Work with advanced tile-based design techniques for puzzle,platform and maze games
Use Tiled Editor to build game worlds
Build path-finding and AI systems using Line of Sight and A* (A-Star)
Make isometric games
Manage complexity to build games of any size that scale seamlessly
Who this book is for
Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write,without resorting to quick fixes.
Chapter 1: Getting Started
Chapter 2: Using Tiled Editor
Chapter 3: Tile-Based Collision
Chapter 4: Isometric Maps
Chapter 5: Pathfinding Basics
Chapter 6: Finding the Shortest Path
Chapter 7: More Fun with Tile-Based Games