
Modelling Stochastic Uncertainties: From Monte Carlo Simulations to Game Theory
Modelling Stochastic Uncertainties: From Monte Carlo Simulations to Game Theory (De Gruyter Textbook) Author:Mohammed El...

Modelling Stochastic Uncertainties: From Monte Carlo Simulations to Game Theory (De Gruyter Textbook) Author:Mohammed El...

The Craft and Science of Game Design Author: Philippe O'Connor (Author) Edition 版本: 1st Publication Date 出版日期: 2020-11-1...

Developing Graphics Frameworks with Python and OpenGL Author: Lee Stemkoski (Author), Michael Pascale (Author) Edition 版...

Coding the Arduino: Building Fun Programs, Games, and Electronic Projects (Technology in Action) Author: Bob Dukish (Aut...

Foundations of Game Engine Development, Volume 1: Mathematics Author: Eric Lengyel (Author) Publisher finelybook 出版社: Te...

Assembly Language for x86 Processors Author: Kip Irvine (Author) Publisher finelybook 出版社: Pearson Edition 版本: 7th Publi...

Homebrew Game Development and The Extra Lives of Consoles Author: Robin Wilde (Author) Publisher finelybook 出版社: White O...

Learning C++ by Building Games with Unreal Engine 4: A beginner's guide to learning 3D game development with C++ and UE4...

Mastering Blender 4.2: Master the Art of 3D Modeling, Animation, and Rendering with Step-by-Step Guides for Beginners an...

The Fundamentals of Tabletop Miniatures Game Design: A Designer’s Handbook Author: Glenn Ford (Author), Mike Hutchinson ...