
Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else
Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else A...
Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else A...
Computerized Adaptive Testing: From Concept to Implementation (Methodology in the Social Sciences Series) Author: David ...
The Visual Effects Guide to DaVinci Resolve 18 Author: Dion Scoppettuolo (Author), Damian Allen (Author), Tony Gallardo ...
Exploration of Artificial Intelligence and Blockchain Technology in Smart and Secure Healthcare (Advances in Computing C...
Elementary Linear Algebra with Applications: MATLAB®, Mathematica® and Maplesoft™ (De Gruyter Textbook) Author: George N...
Groups and Graphs, Designs and Dynamics (London Mathematical Society Lecture Note Series, Series Number 491) Author: R. ...
Internal Communication Strategy: Design, Develop and Transform your Organizational Communication Author: Rachel Miller (...
Learning Metrics: How to Measure the Impact of Organizational Learning Author: Ajay Pangarkar (Author), Teresa Kirkwood ...
Product and Process Design: Driving Sustainable Innovation (De Gruyter Textbook) Author: Jan Harmsen (Author), André B. ...
Fundamentals of Structural Analysis Author: Kenneth Leet (Author), Chia-Ming Uang (Author), Joel Lanning (Author) &...