Sound and Music for Games: The Basics of Digital Audio for Video Games


Sound and Music for Games: The Basics of Digital Audio for Video Games 1st ed. Edition
by Robert Ciesla(Author)
Publisher finelybook 出版社:‏ ‎Apress; 1st ed. edition (22 Sept. 2022)
Language 语言: ‎English
Print Length 页数: ‎293 pages
ISBN-10: ‎148428660X
ISBN-13: ‎9781484286609

Book Description


Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple’s Logic and Garageband, Paul Davis’s Ardour, and many other popular digital audio workstations.
We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.
The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.
What You Will Learn
Understand the fundamentals of digital audio production in the context of video games
Learn about audio integration with popular middleware solutions and APIs
Leverage plugin effects software to sculpt your audio to professional levels
Identify modern audio file formats and how and when to use them
Learn best practices when mixing sound effects and music for video games

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