Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript
Dec 19,2016
Dec 19,2016
by: Hemanth Kumar and Abdul Rahman
Print Length 页数: 126 pages
Publisher finelybook 出版社: Apress; 1st ed. edition (December 19,2016)
Language 语言: English
ISBN-10: 148422552X
ISBN-13: 9781484225523
From the Back Cover
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations,animations,and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.
You will dive deep into sprites,the most important entity in Cocos2d-JS,animation APIs,and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally,you’ll discover the features of Chipmunk (the built-in physics engine) with full examples.
You will:
Get a simple head start in Cocos2d-JS
Gain an architectural overview of the different blocks of the framework
Master sprites,spritesheets,and frame animation
Work with the event system in Cocos2d-JS
Discover the animation APIs in Cocos2d-JS
Leverage the built-in physics engine
About the Author
Hemanth Kumar and Abdul Rahman are a team of two Full stack JavaScript experts,researchers and mobile game developers with a wide range of experience in web and game development. They have published several mobile games,and are well versed in cocos2d-x,unity3D and building artificial intelligence for games. They are also experts in doing scaleable architecture for high traffic websites. Their main passion is video game development.