Programming for Mixed Reality with Windows 10,Unity,Vuforia,and UrhoSharp

Programming for Mixed Reality with Windows 10,Unity,Vuforia,and UrhoSharp (Developer Reference)
Authors: Dawid Borycki
ISBN-10: 1509306870
ISBN-13: 9781509306879
Edition 版本:‏ 1
Released: 2018-09-24
Print Length 页数: 464 pages
Develop AI-powered apps and games for HoloLens and mixed reality headsets
This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step,Dawid Borycki guides you through every type of mixed reality development,from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First,you’ll learn to write UWP 2D apps that adapt for any Windows 10 device,transfer camera images to machine learning services,and use mobile sensor readings to control headset content. Then,building on these skills,you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects.
Advanced Microsoft technology expert Dawid Borycki shows how to:
Set up a mixed reality development environment with all the tools you’ll need,including HoloLens and Mixed Reality simulators
Write Universal Windows 2D apps for all Windows 10 devices,and adjust their views and capabilities to specific hardware
Render media streams,acquire video from world-facing cameras,and detect human faces in those images
Generate descriptions of what the user sees,and present them via text or speech
Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS)
Master core concepts and techniques for building 3D mixed reality apps with Unity
Format 3D objects with materials to create holograms
Add interactions to holograms based on user input
Integrate HoloLens capabilities,including air gestures,spatial sound,and mapping
Contents
About the Author
Introduction
PartIFundamentals
Chapter 1 Introduction to Windows Mixed Reality
Chapter 2 Development Tools
Chapter 3 Configuring the Development Environment,Emulators,and Hardware
PartlIl Developing 2D UWP Apps
Chapter 4 UWP Basics
Chapter 5 Media Controls
Chapter 6 Microsoft Cognitive Services
Chapter 7 Communicating with Devices
Partll Developing 3D Apps
Chapter 8 3D Graphics Fundamentals
Chapter 9 Unity Basics
Chapter 10 Physics and Scripting
Chapter 11 Animations and Navigation
Chapter 12 Understanding HoloLens-Specific Features
Chapter 13 An A-Powered 3D App
Chapter 14 Attaching Holograms to Real Objects with Vuforia
Chapter 15 UrhoSharp

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