Practical Shader Development: Vertex and Fragment Shaders for Game Developers
By 作者: Kyle Halladay
ISBN-10 书号: 1484244567
ISBN-13 书号: 9781484244562
Edition 版本: 1st ed.
Release Finelybook 出版日期: 2019-04-11
pages 页数: (404 )
The Book Description robot was collected from Amazon and arranged by Finelybook
It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook.
Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You’ll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You’ll learn good theory, good practices, and without getting bogged down in the math.
Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today.
What You’ll Learn
Understand what shaders are and how they work
Get up to speed on the nuts and bolts of writing vertex and fragment shaders
Utilize color blending and know how blend equations work
Know the coordinate spaces used when rendering real-time computer graphics
Use simple math to animate characters, simulate lights, and create a wide variety of visual effects
Find and fix performance problems in shaders
See how three popular game engines (Unity, UE4, Godot) handle shaders