Practical API Architecture and Development with Azure and AWS: Design and Implementation of APIs for the Cloud
By 作者: Thurupathan Vijayakumar

ISBN-10 书号: 1484235541

ISBN-13 书号:: 9781484235546
Edition 版本: 1st ed.

Release Finelybook 出版日期: 2018-07-25

pages 页数: (173 )

$32.99
Learn the business and technical importance of API design and architecture using the available cloud services from Azure and AWS.
This book starts off with an introduction to APIs and the concept of API Economy from a business and organizational perspective. You’ll decide on a sustainable API strategy and API architecture based on different case scenarios.
You’ll then look at actual examples on API development guidelines, providing a practical view and approach towards the API development and aligning teams in API development. This book walks you through the API gateway services available in Azure and AWS and reviews different approaches to API Security. This will prepare you for understanding the trade-off between security and the frictionless API experience.
What You’ll Learn
Implement API Gateways to streamline API Development
Examine Security Mapping with API gateways from Azure and AWS
Apply API implementation using Serverless architecture
Review evolving APIs for monitoring and changing business requirements
Use code samples in API security implementations
Who This Book Is For
Developers and architects with .NET and web development experience who want to learn about API design.
1. Variables
2. Conditionals
3. Drawing
4. Drawing Continued
5. Keyboard Input and Simple Movement
6.0bjectsand Events
7. Sprites
8. Health, Lives, and Score
9. Mouse
10. Alarms
11. Collsions
12. Rooms
13. Backgrounds
14. Sounds and Music
15. Splash Screens and Menu
16. Random
17. More Movement(BasicAl)
18. INI Files
19. Effects
20. Loops
21. Arrays
22. ds_lists
23. Paths
24. Scripts
25. Hints and Tips
26. Creating a Game-Outline
27. Creating a Game-Sprites
28. Creating a Game-Sounds
29. Creating a Game-Backgrounds
30. Creating a Game-Paths
31. Creating a Game-Fonts
32. Creating a Game-Scripts
33. Creating a Game-Parent Objects
34. Creating a Game-Objects
35. Creating a Game-Rooms
36. Creating a Game-Progress Sheet
37. Creating a Game-Marking Guide
38. Creating a Game-End of Projects Assignments
39. End of Project Test
40. Summary
Erratum to: Practical GameMaker: Studio


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