Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine’s networking features
by: Marco Secchi (Author)
Language 语言: English
ISBN-10: 1803232870
Product Dimensions: 7.5 x 0.89 x 9.25 inches; 1.49 Pounds
Publication date: October 6, 2023
Publisher finelybook 出版社: Packt Publishing
ISBN-13: 9781803232874
Release date: October 6, 2023
Book Description
By finelybook
Discover Unreal Engine 5’s networking techniques to create scalable and fully functional multiplayer game experiences
Key Features
Design a captivating multiplayer game using networking techniques from this illustrated guide
Understand how to use the Unreal Engine networking system with C++ and Blueprints
Carefully plan and develop an online experience from start to finish
Purchase of the print or Kindle book includes a free PDF eBook
Book Description
By finelybook
If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.
In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.
By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
What you will learn
Get to grips with the basics of multiplayer game development
Understand the main elements of a networked level
Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles
Debug and optimize code for improved game performance
Deploy the game on LAN or online platforms
Use Epic Online Services to elevate the player experience
Who this book is for
If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.
Table of Contents
1.Getting Started with Multiplayer Game Development
2.Understanding Networking Basics
3.Testing the Multiplayer System with a Project Prototype
4.Setting Up Your First Multiplayer Environment
5.Managing Actors in a Multiplayer Environment
6.Replicating Properties Over the Network
7.Using Remote Procedure Calls(RPCs)
8.Introducing Al into a Multiplayer Environment
9.Extending Al Behaviors
10.Enhancing the Player Experience
11.Debugging a Multiplayer Game
12.Managing Multiplayer Sessions
13.Handling Data During a Session
14.Deploying Multiplayer Games
15.Adding Epic Online Services (EC6)
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