Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity, 4th Edition
By 作者: Harrison Ferrone
ISBN-10 书号: 1789532051
ISBN-13 书号: 9781789532050
Release Finelybook 出版日期: 2019-03-30
pages 页数: (342 )
The Book Description
Understand programming fundamentals with practice examples in C#
Explore the interface and features of Unity 2019
Learn C# programming syntax from scratch
Create a game design document and prototype level
Explore intermediate programming topics and best practices
Implement game mechanics, interactions, and UI elements with C#
Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.
You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.
Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Beginner's guide to getting started with software development concepts from a macro level
Leverage the power of the latest C# in solving the complex programming problems
Learn to script and customize your 3D games and implement animation techniques to make them engaging
Harrison Ferrone was born in Chicago, IL, and raised all over. Most days, you can find him creating instructional content for LinkedIn Learning and Pluralsight, or tech editing for the Ray Wenderlich website.
He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College, Chicago. Despite being a proud alumnus, most of these are stored in a basement somewhere.
After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi.
1 Getting to Know your Environment
2 The Building Blocks of Programming
3 Diving into Variables,Types, and Methods
4 Control Flow and Collection Types
5 Working with Classes, Structs, and OOP
6 Getting Your Hands Dirty with Unity
7 Movement, Camera Controls, and Collisions
8 Scripting Game Mechanics
9 Basic AI and Enemy Behavior
10 Revisiting Types, Methods, and Classes
11 Exploring Generics, Delegates, and Beyond
12 The Journey Continues