By 作者: Micael DaGraca – Greg Lukosek
ISBN-10 书号: 1788478924
ISBN-13 书号: 9781788478922
Edition 版本: 3rd Revised edition
Release Finelybook 出版日期: 2017-12-26
pages 页数: 290
Book Description to Finelybook sorting
Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017.
You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting.
Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
1: DISCOVERING YOUR HIDDEN SCRIPTING SKILLS AND GETTING YOUR ENVIRONMENT READY
2: INTRODUCING THE BUILDING BLOCKS FOR UNITY SCRIPTS
3: GETTING INTO THE DETAILS OF VARIABLES
4: GETTING INTO THE DETAILS OF METHODS
5: LISTS, ARRAYS, AND DICTIONARIES
7: OBJECT, A CONTAINER WITH VARIABLES AND METHODS
8: LET’S MAKE A GAME! – FROM IDEA TO DEVELOPMENT
9: STARTING YOUR FIRST GAME
10: WRITING GAMEMANAGER
11: THE GAME LEVEL
12: THE USER INTERFACE
15: AUDIO, 3D GAMES, AND EXPORT
What You Will Learn
Create your first 2D and 3D games in Unity
Understand the fundamentals of variables, methods, and code syntax in C#
Use loops and collections efficiently in Unity to reduce the amount of code
Develop a game using object-oriented programming principles
Implement simple enemy characters into the game to learn point-to-point movement and Tree behaviors
Avoid performance mistakes by implementing different optimization techniques
Export 3D models and animations and import them inside a Unity project
Micael DaGraça is a game designer and AR/VR developer living in Porto, Portugal. He has worked for multiple game studios, contributing to the creation of different indie games and interactive apps. Micael grew up playing video games, and that passion never went away. So, later on in his life, he decided to learn how to create games. Without any previous knowledge in coding or 3D animation, he slowly started to create simple games, learning each time more with those experiences.
When the games started to work and the gameplay became enjoyable, he started to make plans to publish a game in collaboration with an old friend. Micael was responsible for the technical aspect of the game, making sure that the game worked as planned, while his friend created all the artwork for the game. Finally, the game was published, and it received some positive feedback from other indie game developers. Since the game generated some revenue, the dream of becoming a game designer turned into reality.
Today, Micael works for other studios, helping others to develop their game ideas, and has also integrated into a company that focuses on the creation of interactive apps for health and well-being purposes. Even though he doesn’t have the time to keep working on personal projects, he has a few frozen game projects that are still under development with the help of his friend.
Greg Lukosek was born and raised in the Upper Silesia region of Poland. When he was about 8 years old, his amazing parents bought him and his brother a Commodore C64. That was when his love of programming started. He would spend hours writing simple basic code, and when he couldn’t write it on the computer directly, he used a notepad.
Greg completed his mechanical engineering diploma at ZSTiO Meritum— Siemianowice Slaskie, Poland. He has learned all his programming skills through determination and hard work at home.
Greg met the love of his life, Kasia, in 2003, which changed his life forever. They both moved to London in search of adventure and decided to stay there.
He started work as a 3D artist and drifted away from programming for some years. Deep inside, he still felt the urge to come back to game programming. During his career as a 3D artist, he discovered Unity and adopted it for an interactive visualizations project. At that very moment, he started programming again.
His love for programming overcomes his love for 3D graphics. Greg ditched his 3D artist career and came back to writing code professionally. He is now doing what he really wanted to do since he was 8 years old—developing games.
These days, Greg lives in a little town called Sandy in the UK with Kasia and their son, Adam.