Learn to Program with App Inventor: A Visual Introduction to Building Apps


Learn to Program with App Inventor: A Visual Introduction to Building Apps
Authors: Lyra Logan
ISBN-10 书号: 159327968X
ISBN-13 书号: 9781593279684
Publisher Finelybook 出版日期: 2019-11-26
pages 页数: 200 pages


Book Description
Learn to build mobile apps for Android devices with MIT App Inventor,a visual drag-and-drop programming language like Scratch.
You’ve swiped and tapped your way through countless apps,but have you ever created one? Now you can,thanks to Learn to Program with App Inventor. In less than an hour,you’ll be able to build and run your first app!
App Inventor is a free software for making Android apps. All you need is a PC with an Internet connection to build your app,and a mobile phone for testing. You’ll use a simple drag-and-drop interface,which minimizes errors and avoids too much typing.
A certified App Inventor Master Trainer,Logan breaks down each project into logical steps,lists the components you’ll need,and then shows you how to create screen designs,control program flow with conditionals and loops,and store data in variables and lists. Once you’ve tested the app on your phone,you can test what you learned with challenges at the end of each chapter.
You’ll build cool apps like:
Hi,World!: Use your voice to send a text message
Practice Makes Perfect: Rehearse a speech or dance routine with this video recording app
Fruit Loot: Catch randomly failing fruit in this exciting game
Beat the Bus: Track a friend’s journey using location services and maps
Virtual Shades: Take a selfie,then try on some virtual sunglasses
Join the 6 million people who have tried App Inventor,and make the journey from app user to app inventor.
BRIEF CONTENTS
CONTENTS IN DETAIL
ACKNOWLEDGMENTS
INTRODUCTION
1BUILDING APPS WITH APP INVENTOR
2APP INVENTOR AND EVENT-DRIVEN PROGRAMMING
3 FRUIT LOOT: CREATING A SIMPLE ANIMATED GAME
4MULTIPLICATION STATION: MAKING DECISIONS WITH CODE
5 BEAT THE BUS: TRACKING LOCATION WITH MAPS AND SENSORS
6TIC TAC TOE: USING LOOPS TO CREATE A GAME
7 MULTIPLICATION STATION I: REUSING CODE WITH PROCEDURES
8 VIRTUAL SHADES: DRAWING AND DRAGGING IMAGES
APPENDIX APP INVENTOR COMPONENTS AND BUILT-IN BLOCKS
INDEX

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