Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition)

By 作者: Jeremy Gibson Bond
ISBN-10 书号: 0134659864
ISBN-13 书号: 9780134659862
Edition 版本: 2
Release Finelybook 出版日期: 2017-08-25
pages 页数: 944

$79.99

Award-winning game designer and professor Jeremy Gibson Bond has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.
Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.
If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book.
Contents
Chapter 1. Thinking Like a Designer
Chapter 2. Game Analysis Frameworks
Chapter 3. The Layered Tetrad
Chapter 4. The Inscribed Layer
Chapter 5. The Dynamic Layer
Chapter 7. Acting Like a Designer
Chapter 8. Design Goals
Chapter 10. Game Testing
Chapter 11. Math and Game Balance
Chapter 12. Guiding the Player
Chapter 13. Puzzle Design
Chapter 16. Thinking in Digital Systems
Chapter 17. Introducing The Unity devELOPMENT environment
Chapter 18. Introducing Our Language: C#
Chapter 19. Hello World: Your First Program
Chapter 20. Variables and Components
Chapter 21. Boolean Operations and Conditionals
Chapter 22. Loops
Chapter 23. Collections in C#
Chapter 24. Functions and parameters
Chapter 30. Prototype 3: Space shmup
Chapter 31. Prototype 3.5: Space shmup Plus
Chapter 32. Prototype 4: Prospector Solitaire
Chapter 33. Prototype 5: Bartok
Chapter 34. Protype 6: Word Game

 


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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition)

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