Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, 3rd Edition

Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, 3rd Edition
Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming
By 作者: Penny de Byl
ISBN-10 书号: 1138480738
ISBN-13 书号: 9781138480735
Edition 版本: 3
Release Finelybook 出版日期: 2019-07-02
pages 页数: (494 )

$149.95

Book Description to Finelybook sorting

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development with Unity includes new coverage on Augmented Reality, Networking, and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forums and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s third edition for Unity game development.
Key features:

Art and programming in Unity, the only one-stop shop for individual developers and small teams looking to tackle both tasks.
Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets.
Revised to cover the Unity game engine versions 2018 and 2019.
New coverage of Nav Meshes, Augmented Reality, Mobile Builds and Mecanim.
An introduction to essential two- and three-dimensional mathematical and physics concepts.
A portfolio of royalty free reusable game mechanics.
Contents
Preface
Acknowledgments
Author
Chapter 1:The Art of Programming Mechanics
Chapter 2:Real-World Mechanics
Chapter 3:Animation Mechanics
Chapter 4:Game Rules and Mechanics
Chapter 5:Character Mechanics
Chapter 6:Player Mechanics
Chapter 7:Environmental Mechanics
Chapter 8:Mechanics for External Forces
Index


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