Hello World!: Computer Programming for Kids and Other Beginners, 3rd Edition


Hello World!: Computer Programming for Kids
By 作者: Warren Sande - Carter Sande
ISBN-10 书号: 161729702X
ISBN-13 书号: 9781617297021
Edition 版本: 3rd
Release Finelybook 出版日期: 2019-12-10
pages 页数: (496 )

The Book Description robot was collected from Amazon and arranged by Finelybook

Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style using Python, a programming language designed to be easy to learn.
Learn to talk to your computer in its own language! Whether you want to create a game, start a business, or solve an important problem, the first step is learning to write your own programs.
Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style. Using Python, a programming language designed to be easy to learn, each engaging lesson teaches skills that apply to any kind of programming. It brings to life the basic concepts of computing—looping, decisions, input and output, graphics, and more.
Written by father-and-son team Warren and Carter Sande, this international bestseller is kid-tested and reviewed by professional educators. Now in itsthird edition, Hello World! has been fully updated to Python 3 and includes a new chapter about how the internet works.
What’s inside

Colorful pictures, clever cartoons, and fun examples
Practice questions and exercises
Updated to Python 3


Contents


Preface
Acknowledgments
About this book
Chapter 1 Getting Started
Chapter 2 Remember This:Memory and Variables
Chapter 3 Basic Math
Chapter 4 Types of Data
Chapter 5 Input
Chapter 6 GUls:Graphical User Interfaces
Chapter 7 Decisions,Decisions
Chapter 8 Loop the Loop
Chapter 9 Just for You:Comments
Chapter 10 Game Time
Chapter 11 Nested and Variable Loops
Chapter 12 Collecting Things Together:Lists and Dictionaries
Chapter 13 Functions
Chapter 14 Objects
Chapter 15 Modules
Chapter 16 Graphics
Chapter 17 Sprites and Collision Detection
Chapter 18 A New Kind of Input:Events
Chapter 19 Sound
Chapter 20 More GUIs
Chapter 21 Print Formatting and Strings
Chapter 22 File Input and Output
Chapter 23 Take a Chance:Randomness
Chapter 24 Computer Simulations
Chapter 25 Skier Explained
Chapter 26 Making Network Connections with Sockets
chapter 27 What's Next?
APPENDIX A Variable Naming Rules
APPENDIX B Differences Between Python 3 and 2
APPENDIX C Answers to Self-Test Questions
List of Code Listings
Index
Hello World! back

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