Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C#


Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C#
By 作者: David Baron
ISBN-10 书号: 1789349338
ISBN-13 书号: 9781789349337
Release Finelybook 出版日期: 2019-03-29
pages 页数: (242 )

The Book Description
Learn
Discover the core architectural pillars of the Unity game engine.
Learn about software design patterns while building gameplay systems.
Acquire the skills to recognize anti-patterns and how to avoid their adverse effect in your codebase.
Enrich your design vocabulary so you can better articulate your ideas on how to better your game's architecture.
Gain some mastery over Unity's API by writing well-designed code.
Get some game industry insider tips and tricks that will help you in your career.
About
Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the Engine's unique way of doing things. We will review design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios. We will also examine the infamous anti-patterns.

The book begins by explaining Unity Engine's architecture and shows you how to explore it for designing games. This will help readers get familiar with the pillars of Unity's Engine architecture and assist them in making better technical decisions.

We will then learn about the game industry's most popular software design patterns. Right from the initial concept up to its implementation, you'll learn every detail in the context of genuine industry use cases that game programmers often deal with in the field. This approach will be a onestop reference point and will give you a complete picture of tried and tested software development patterns with Unity using C#.

We will review classic patterns such as Singleton; modern patterns such as Event Bus; and even rare patterns such as the Spatial Partition.

The book concludes by covering the dark side of design patterns, by exposing recognizable patterns that tend to creep out in code bases and have unexpected negative side-effects.

Features
Gain expertise in Industry Standard design patterns.
Get your hands on popular patterns such as Observer, Singleton, State, and Factory.
Leverage the power of C# coding to create solid architectures for your game projects.
contents
1 Unity Engine Architecture
2 Game Loop and Update Method
3 Prototype
4 The Factory Method
5 Abstract Factory
6 Singleton
7 Strategy
8 Command
9 Observer
10 State
11 Visitor
12 Facade
13 Adapter
14 Decorator
15 Event Bus
16 Service Locator
17 Dependency Injection
18 Object Pool
19 Spatial Partition
20 The Anti-Patterns

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