Game Programming using Qt 5.x Beginner's Guide - Second Edition 版本: Design and build fun games with Qt and Qt Quick 2 using associated toolsets
By 作者: Pavel Strakhov
ISBN-10 书号: 1788399994
ISBN-13 书号: 9781788399999
Edition 版本: 2nd Revised edition
Release Finelybook 出版日期: 2018-09-11
Pages 页数: 657
The Book Description robot was collected from Amazon and arranged by Finelybook
Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games.
The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts.
Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization.
Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games.
By the end of this book, you will have developed the skillset to develop interesting games with Qt.
1: INTRODUCTION TO QT
3: QT GUI PROGRAMMING
4: CUSTOM 2D GRAPHICS WITH GRAPHICS VIEW
5: ANIMATIONS IN GRAPHICS VIEW
6: QT CORE ESSENTIALS
8: CUSTOM WIDGETS
9: OPENGL AND VULKAN IN QT APPLICATIONS
11: INTRODUCTION TO QT QUICK
12: CUSTOMIZATION IN QT QUICK
13: ANIMATIONS IN QT QUICK GAMES
14: ADVANCED VISUAL EFFECTS IN QT QUICK
15: 3D GRAPHICS WITH QT
What You Will Learn
Install the latest version of Qt on your system
Understand the basic concepts of every Qt game and application
Develop 2D object-oriented graphics using Qt Graphics View
Build multiplayer games or add a chat function to your games with Qt Network module
Script your game with Qt QML
Explore the Qt Gamepad module in order to integrate gamepad support in C++ and QML applications
Program resolution-independent and fluid UIs using QML and Qt Quick
Control your game flow in line with mobile device sensors
Test and debug your game easily with Qt Creator and Qt Test
Pavel Strakhov is a software architect and developer from Russia. He started working with Qt in 2011 in Moscow Institute of Physics and Technology, where it was used to build scientific image processing software. During 2012-2015, he was highly active in the Qt section of StackOverflow, helping people learn Qt and solve issues. In 2016, he started working on Qt bindings for Rust language.
Witold Wysota is a software architect and developer living in Poland. He started his adventure with Qt in 2004 and, since then, it has become his main area of expertise.
He is an active trainer and consultant in Qt, C++, and related technologies in both commercial and academic environments.
In real life, he is a passionate adept of Seven Star Praying Mantis, a traditional style of Chinese martial arts.