
Game Engine Culture (s)
Author(s): Matteo Bittanti (Author), Paolo Ruffino (Author), Valentino Catricalà (Author)
- Publisher Finelybook 出版社: Mimesis
- Publication Date 出版日期: June 26, 2026
- Language 语言: English
- Print length 页数: 442 pages
- ISBN-10: 8869775518
- ISBN-13: 9788869775512
Book Description
Game Engine Culture(s) examines game engines as cultural infrastructures rather than neutral production tools. Across studies of Unity, Unreal, RAGE, RPG Maker, Minecraft, asset stores, higher education, live simulations, glitch, modding, and contemporary art, the volume traces how engines shape workflows, aesthetics, labour, memory, agency, and imagination. Its contributors show how these systems enable creativity while imposing defaults, constraints, and platform logics that organise what can be made, seen, taught, and contested. Bringing together game studies, media theory, softwar e studies, and art criticism, the book offers a critical account of the engine as a central apparatus of contemporary visual culture.
Editorial Reviews
Editorial Reviews
About the Author
Paolo Ruffino is Senior Lecturer in Digital Curation and Computational Creativity in the Department of Digital Humanities at King’s College London, where he also serves as Postgraduate Research Lead. His work addresses videogames as cultural, political, and technological forms, with interests spanning independent production, labour politics, and nonhuman or posthuman play. Ruffino is the author of “Future Gaming: Creative Interventions in Video Game Culture” (Goldsmiths Press, 2018) and editor of “Independent Videogames: Cultures, Networks, Techniques and Politics” (Routledge, 2021). His research connects engine infrastructures to questions of mediation and organisation: how tools, platforms, and communities condition what can be made, circulated, and recognised as play.
Valentino Catricalà is a scholar and curator specialising in contemporary art, media art, and the relationship between art and technology. He is Curator of Modal Gallery at the School of Digital Arts (SODA) and Lecturer at Manchester Metropolitan University, where he also sits on the board of the German ZKM (Centre for Art and Media) in Karlsruhe. He founded and served as artistic director of the Rome Media Art Festival at MAXXI Museum, and currently directs the Art Section of Maker Faire – The European Edition. Catricalà has curated exhibitions at major institutions including the Hermitage (St. Petersburg), New York Media Center, Palazzo delle Esposizioni (Rome), and collaborated with institutions such as Prada Foundation and Marian Goodman Gallery. He holds a PhD from Roma Tre University and is the author of several books including “Media Art: Prospettive delle arti verso il XXI secolo” (2016), “Art and Technology in the Third Millennium” (2020), and “The Artist as Inventor” (2021).
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