Game Development with Unity for .NET Developers: The ultimate guide to creating games with Unity and Microsoft Game Stack


Game Development with Unity for .NET Developers: The ultimate guide to creating games with Unity and Microsoft Game Stack
Author: Jiadong Chen and Ed Price
Publisher Finelybook 出版社: Packt Publishing (May 27, 2022)
Language 语言: English
pages 页数: 584 pages
ISBN-10 书号: 1801078076
ISBN-13 书号: 9781801078078


Book Description
Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development

Key Features
Discover solutions to common problems faced Author: .NET developers while creating games in Unity
Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games
Understand how to program with C# code using Unity’s built-in modules and add engaging effects
Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.
You will start Author: getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You’ll then learn how to use C# code to work with Unity’s built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you’ll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you’ll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.
Author: the end of this Unity book, you’ll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.

What you will learn
Get to grips with using the Unity Editor
Use C# scripts to work with Unity’s built-in modules such as UI, animation, physics, video, and audio
Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline
Write high-performance multithreaded code with the latest DOTS in Unity
Discover the Azure PlayFab Client library for C# in Unity
Understand how the asset management and serialization system within Unity really works
Explore some of the most commonly used profiler tools in Unity development

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