Fundamental Level Design and Analysis: A to B
Author: Michael Beardwood (Author)
Publisher finelybook 出版社: CRC Press
Edition 版本: 1st
Publication Date 出版日期: 2024-12-18
Language 语言: English
Print Length 页数: 182 pages
ISBN-10: 1032528702
ISBN-13: 9781032528700
Book Description
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.
This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.
This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.
About the Author
Michael Beardwood is the course leader for Computer Games Design at Staffordshire University, one of the biggest games design courses in the UK, and has been teaching games design and tech for over a decade.
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